pub use combat::DamageKind;
pub use combat::DamageSource;
pub use combat::Damage;
pub use combat::GroupTarget;
pub use combat::Knockback;
pub use combat::KnockbackDir;
pub use comp::inventory::loadout_builder::LoadoutBuilder;
pub use explosion::Explosion;
pub use explosion::RadiusEffect;
pub use skillset_builder::SkillSetBuilder;
pub use common_assets as assets;
pub use uuid;
- Structs representing a playable Character
- This macro is used internally by typed.
- Parse a series of command arguments into values, including collecting all trailing arguments.
SpatialGridfor reuse within different ecs systems during a tick. This is used to accelerate queries on entities within a specific area. Updated within the physics system [
crate::sys::phys::Sys] after new entity positions are calculated for the tick. So any position modifications outside the physics system will not be reflected here until the next tick when the physics system runs.