pub struct StateUpdate {
    pub character: CharacterState,
    pub pos: Pos,
    pub vel: Vel,
    pub ori: Ori,
    pub density: Density,
    pub energy: Energy,
    pub swap_equipped_weapons: bool,
    pub should_strafe: bool,
    pub queued_inputs: BTreeMap<InputKind, InputAttr>,
    pub removed_inputs: Vec<InputKind>,
    pub character_activity: CharacterActivity,
}
Expand description

Data returned from character behavior fn’s to Character Behavior System.

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§character: CharacterState§pos: Pos§vel: Vel§ori: Ori§density: Density§energy: Energy§swap_equipped_weapons: bool§should_strafe: bool§queued_inputs: BTreeMap<InputKind, InputAttr>§removed_inputs: Vec<InputKind>§character_activity: CharacterActivity

Trait Implementations§

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impl From<&JoinData<'_>> for StateUpdate

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fn from(data: &JoinData<'_>) -> StateUpdate

Converts to this type from the input type.

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