Struct veloren_common_systems::character_behavior::Sys
source · pub struct Sys;
Expand description
§Character Behavior System
Passes JoinData
to CharacterState
’s behavior
handler fn’s. Receives a
StateUpdate
in return and performs updates to ECS Components from that.
Implementations§
source§impl Sys
impl Sys
fn publish_state_update( join: &mut JoinStruct<'_>, state_update: StateUpdate, output_events: &mut OutputEvents<'_, '_>, )
Trait Implementations§
source§impl<'a> System<'a> for Sys
impl<'a> System<'a> for Sys
type SystemData = (ReadData<'a>, Storage<'a, CharacterState, FetchMut<'a, MaskedStorage<CharacterState>>>, Storage<'a, CharacterActivity, FetchMut<'a, MaskedStorage<CharacterActivity>>>, Storage<'a, Pos, FetchMut<'a, MaskedStorage<Pos>>>, Storage<'a, Vel, FetchMut<'a, MaskedStorage<Vel>>>, Storage<'a, Ori, FetchMut<'a, MaskedStorage<Ori>>>, Storage<'a, Density, FetchMut<'a, MaskedStorage<Density>>>, Storage<'a, Energy, FetchMut<'a, MaskedStorage<Energy>>>, Storage<'a, Controller, FetchMut<'a, MaskedStorage<Controller>>>, Storage<'a, Poise, FetchMut<'a, MaskedStorage<Poise>>>, Read<'a, EventBus<Outcome>>, Read<'a, IdMaps>)
const NAME: &'static str = "character_behavior"
const ORIGIN: Origin = Origin::Common
const PHASE: Phase = Phase::Create
fn run( _job: &mut Job<Self>, (read_data, character_states, character_activities, positions, velocities, orientations, densities, energies, controllers, poises, outcomes, id_maps): Self::SystemData, )
fn sys_name() -> String
Auto Trait Implementations§
impl Freeze for Sys
impl RefUnwindSafe for Sys
impl Send for Sys
impl Sync for Sys
impl Unpin for Sys
impl UnwindSafe for Sys
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more§impl<T> Pointable for T
impl<T> Pointable for T
§impl<Context> SubContext<Context> for Context
impl<Context> SubContext<Context> for Context
fn sub_context(self) -> Context
§impl<T> TryDefault for Twhere
T: Default,
impl<T> TryDefault for Twhere
T: Default,
§fn try_default() -> Result<T, String>
fn try_default() -> Result<T, String>
Tries to create the default.
§fn unwrap_default() -> Self
fn unwrap_default() -> Self
Calls
try_default
and panics on an error case.