Struct veloren_common::states::behavior::JoinStruct

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pub struct JoinStruct<'a> {
Show 30 fields pub entity: Entity, pub uid: &'a Uid, pub char_state: FlaggedAccessMut<'a, &'a mut CharacterState, CharacterState>, pub character_activity: FlaggedAccessMut<'a, &'a mut CharacterActivity, CharacterActivity>, pub pos: &'a mut Pos, pub vel: &'a mut Vel, pub ori: &'a mut Ori, pub scale: Option<&'a Scale>, pub mass: &'a Mass, pub density: FlaggedAccessMut<'a, &'a mut Density, Density>, pub energy: FlaggedAccessMut<'a, &'a mut Energy, Energy>, pub inventory: Option<&'a Inventory>, pub controller: &'a mut Controller, pub health: Option<&'a Health>, pub body: &'a Body, pub physics: &'a PhysicsState, pub melee_attack: Option<&'a Melee>, pub beam: Option<&'a Beam>, pub stat: &'a Stats, pub skill_set: &'a SkillSet, pub active_abilities: Option<&'a ActiveAbilities>, pub combo: Option<&'a Combo>, pub alignment: Option<&'a Alignment>, pub terrain: &'a TerrainGrid, pub mount_data: Option<&'a Is<Rider>>, pub volume_mount_data: Option<&'a Is<VolumeRider>>, pub stance: Option<&'a Stance>, pub id_maps: &'a Read<'a, IdMaps>, pub alignments: &'a ReadStorage<'a, Alignment>, pub prev_phys_caches: &'a ReadStorage<'a, PreviousPhysCache>,
}

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§entity: Entity§uid: &'a Uid§char_state: FlaggedAccessMut<'a, &'a mut CharacterState, CharacterState>§character_activity: FlaggedAccessMut<'a, &'a mut CharacterActivity, CharacterActivity>§pos: &'a mut Pos§vel: &'a mut Vel§ori: &'a mut Ori§scale: Option<&'a Scale>§mass: &'a Mass§density: FlaggedAccessMut<'a, &'a mut Density, Density>§energy: FlaggedAccessMut<'a, &'a mut Energy, Energy>§inventory: Option<&'a Inventory>§controller: &'a mut Controller§health: Option<&'a Health>§body: &'a Body§physics: &'a PhysicsState§melee_attack: Option<&'a Melee>§beam: Option<&'a Beam>§stat: &'a Stats§skill_set: &'a SkillSet§active_abilities: Option<&'a ActiveAbilities>§combo: Option<&'a Combo>§alignment: Option<&'a Alignment>§terrain: &'a TerrainGrid§mount_data: Option<&'a Is<Rider>>§volume_mount_data: Option<&'a Is<VolumeRider>>§stance: Option<&'a Stance>§id_maps: &'a Read<'a, IdMaps>§alignments: &'a ReadStorage<'a, Alignment>§prev_phys_caches: &'a ReadStorage<'a, PreviousPhysCache>

Auto Trait Implementations§

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impl<'a> Freeze for JoinStruct<'a>

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impl<'a> !RefUnwindSafe for JoinStruct<'a>

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impl<'a> Send for JoinStruct<'a>

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impl<'a> Sync for JoinStruct<'a>

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impl<'a> Unpin for JoinStruct<'a>

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impl<'a> !UnwindSafe for JoinStruct<'a>

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