pub struct ReadAttackEvents<'a> {
health_change: Option<Read<'a, EventBus<HealthChangeEvent>>>,
energy_change: Option<Read<'a, EventBus<EnergyChangeEvent>>>,
poise_change: Option<Read<'a, EventBus<PoiseChangeEvent>>>,
sound: Option<Read<'a, EventBus<SoundEvent>>>,
mine_block: Option<Read<'a, EventBus<MineBlockEvent>>>,
parry_hook: Option<Read<'a, EventBus<ParryHookEvent>>>,
knockback: Option<Read<'a, EventBus<KnockbackEvent>>>,
entity_attack_hook: Option<Read<'a, EventBus<EntityAttackedHookEvent>>>,
combo_change: Option<Read<'a, EventBus<ComboChangeEvent>>>,
buff: Option<Read<'a, EventBus<BuffEvent>>>,
}Fields§
§health_change: Option<Read<'a, EventBus<HealthChangeEvent>>>§energy_change: Option<Read<'a, EventBus<EnergyChangeEvent>>>§poise_change: Option<Read<'a, EventBus<PoiseChangeEvent>>>§sound: Option<Read<'a, EventBus<SoundEvent>>>§mine_block: Option<Read<'a, EventBus<MineBlockEvent>>>§parry_hook: Option<Read<'a, EventBus<ParryHookEvent>>>§knockback: Option<Read<'a, EventBus<KnockbackEvent>>>§entity_attack_hook: Option<Read<'a, EventBus<EntityAttackedHookEvent>>>§combo_change: Option<Read<'a, EventBus<ComboChangeEvent>>>§buff: Option<Read<'a, EventBus<BuffEvent>>>Implementations§
Source§impl<'a> ReadAttackEvents<'a>
impl<'a> ReadAttackEvents<'a>
pub fn get_emitters(&self) -> AttackEmitters<'_>
Trait Implementations§
Source§impl<'a> SystemData<'a> for ReadAttackEvents<'a>where
Option<Read<'a, EventBus<HealthChangeEvent>>>: SystemData<'a>,
Option<Read<'a, EventBus<EnergyChangeEvent>>>: SystemData<'a>,
Option<Read<'a, EventBus<PoiseChangeEvent>>>: SystemData<'a>,
Option<Read<'a, EventBus<SoundEvent>>>: SystemData<'a>,
Option<Read<'a, EventBus<MineBlockEvent>>>: SystemData<'a>,
Option<Read<'a, EventBus<ParryHookEvent>>>: SystemData<'a>,
Option<Read<'a, EventBus<KnockbackEvent>>>: SystemData<'a>,
Option<Read<'a, EventBus<EntityAttackedHookEvent>>>: SystemData<'a>,
Option<Read<'a, EventBus<ComboChangeEvent>>>: SystemData<'a>,
Option<Read<'a, EventBus<BuffEvent>>>: SystemData<'a>,
impl<'a> SystemData<'a> for ReadAttackEvents<'a>where
Option<Read<'a, EventBus<HealthChangeEvent>>>: SystemData<'a>,
Option<Read<'a, EventBus<EnergyChangeEvent>>>: SystemData<'a>,
Option<Read<'a, EventBus<PoiseChangeEvent>>>: SystemData<'a>,
Option<Read<'a, EventBus<SoundEvent>>>: SystemData<'a>,
Option<Read<'a, EventBus<MineBlockEvent>>>: SystemData<'a>,
Option<Read<'a, EventBus<ParryHookEvent>>>: SystemData<'a>,
Option<Read<'a, EventBus<KnockbackEvent>>>: SystemData<'a>,
Option<Read<'a, EventBus<EntityAttackedHookEvent>>>: SystemData<'a>,
Option<Read<'a, EventBus<ComboChangeEvent>>>: SystemData<'a>,
Option<Read<'a, EventBus<BuffEvent>>>: SystemData<'a>,
Source§fn fetch(world: &'a World) -> Self
fn fetch(world: &'a World) -> Self
Fetches the system data from
World. Note that this is only specified
for one concrete lifetime 'a, you need to implement the
SystemData trait for every possible lifetime.Auto Trait Implementations§
impl<'a> Freeze for ReadAttackEvents<'a>
impl<'a> !RefUnwindSafe for ReadAttackEvents<'a>
impl<'a> Send for ReadAttackEvents<'a>
impl<'a> Sync for ReadAttackEvents<'a>
impl<'a> Unpin for ReadAttackEvents<'a>
impl<'a> !UnwindSafe for ReadAttackEvents<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<'a, T> DynamicSystemData<'a> for Twhere
T: SystemData<'a>,
impl<'a, T> DynamicSystemData<'a> for Twhere
T: SystemData<'a>,
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more