pub struct CrustaceanSkeleton {
Show 15 fields chest: Bone, tail_f: Bone, tail_b: Bone, arm_l: Bone, pincer_l0: Bone, pincer_l1: Bone, arm_r: Bone, pincer_r0: Bone, pincer_r1: Bone, leg_fl: Bone, leg_cl: Bone, leg_bl: Bone, leg_fr: Bone, leg_cr: Bone, leg_br: Bone,
}

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§chest: Bone§tail_f: Bone§tail_b: Bone§arm_l: Bone§pincer_l0: Bone§pincer_l1: Bone§arm_r: Bone§pincer_r0: Bone§pincer_r1: Bone§leg_fl: Bone§leg_cl: Bone§leg_bl: Bone§leg_fr: Bone§leg_cr: Bone§leg_br: Bone

Trait Implementations§

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impl Clone for CrustaceanSkeleton

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fn clone(&self) -> CrustaceanSkeleton

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Default for CrustaceanSkeleton

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fn default() -> CrustaceanSkeleton

Returns the “default value” for a type. Read more
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impl<'a, Factor> Lerp<Factor> for &'a CrustaceanSkeleton
where Factor: Copy, Bone: Lerp<Factor, Output = Bone>,

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type Output = CrustaceanSkeleton

The resulting type after performing the LERP operation.
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fn lerp_unclamped_precise(from: Self, to: Self, factor: Factor) -> Self::Output

Returns the linear interpolation of from to to with factor unconstrained, using a possibly slower but more precise operation. Read more
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fn lerp_unclamped(from: Self, to: Self, factor: Factor) -> Self::Output

Returns the linear interpolation of from to to with factor unconstrained, using the supposedly fastest but less precise implementation. Read more
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fn lerp_unclamped_inclusive_range( range: RangeInclusive<Self>, factor: Factor, ) -> Self::Output

Version of lerp_unclamped() that used a single RangeInclusive parameter instead of two values.
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fn lerp_unclamped_precise_inclusive_range( range: RangeInclusive<Self>, factor: Factor, ) -> Self::Output

Version of lerp_unclamped_precise() that used a single RangeInclusive parameter instead of two values.
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impl Skeleton for CrustaceanSkeleton

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type Attr = SkeletonAttr

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type Body = Body

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const BONE_COUNT: usize = 15usize

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fn compute_matrices_inner( &self, base_mat: Mat4<f32>, buf: &mut [FigureBoneData; 16], body: Self::Body, ) -> Offsets

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fn compute_matrices( &self, base_mat: Mat4<f32>, buf: &mut [FigureBoneData; 16], body: Self::Body, ) -> Offsets

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default unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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