Struct veloren_common::comp::agent::Agent

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pub struct Agent {
Show 17 fields pub rtsim_controller: RtSimController, pub patrol_origin: Option<Vec3<f32>>, pub target: Option<Target>, pub chaser: Chaser, pub behavior: Behavior, pub psyche: Psyche, pub inbox: VecDeque<AgentEvent>, pub combat_state: ActionState, pub behavior_state: ActionState, pub timer: Timer, pub bearing: Vec2<f32>, pub sounds_heard: Vec<Sound>, pub position_pid_controller: Option<PidController<fn(_: Vec3<f32>, _: Vec3<f32>) -> f32, 16>>, pub flee_from_pos: Option<Pos>, pub awareness: Awareness, pub stay_pos: Option<Pos>, pub rtsim_outbox: Option<VecDeque<NpcInput>>,
}
Expand description

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§rtsim_controller: RtSimController§patrol_origin: Option<Vec3<f32>>§target: Option<Target>§chaser: Chaser§behavior: Behavior§psyche: Psyche§inbox: VecDeque<AgentEvent>§combat_state: ActionState§behavior_state: ActionState§timer: Timer§bearing: Vec2<f32>§sounds_heard: Vec<Sound>§position_pid_controller: Option<PidController<fn(_: Vec3<f32>, _: Vec3<f32>) -> f32, 16>>§flee_from_pos: Option<Pos>

Position from which to flee. Intended to be the agent’s position plus a random position offset, to be used when a random flee direction is required and reset each time the flee timer is reset.

§awareness: Awareness§stay_pos: Option<Pos>§rtsim_outbox: Option<VecDeque<NpcInput>>

Inputs sent up to rtsim

Implementations§

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impl Agent

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pub fn from_body(body: &Body) -> Self

Instantiates agent from body using the body’s psyche

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pub fn with_patrol_origin(self, origin: Vec3<f32>) -> Self

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pub fn with_behavior(self, behavior: Behavior) -> Self

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pub fn with_no_flee_if(self, condition: bool) -> Self

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pub fn set_no_flee(&mut self)

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pub fn with_destination(self, pos: Vec3<f32>) -> Self

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pub fn with_idle_wander_factor(self, idle_wander_factor: f32) -> Self

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pub fn with_aggro_range_multiplier(self, aggro_range_multiplier: f32) -> Self

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pub fn with_position_pid_controller( self, pid: PidController<fn(_: Vec3<f32>, _: Vec3<f32>) -> f32, 16>, ) -> Self

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pub fn with_aggro_no_warn(self) -> Self

Makes agent aggressive without warning

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pub fn forget_old_sounds(&mut self, time: f64)

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pub fn allowed_to_speak(&self) -> bool

Trait Implementations§

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impl Clone for Agent

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fn clone(&self) -> Agent

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Component for Agent

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type Storage = DenseVecStorage<Agent>

Associated storage type for this component.
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impl Debug for Agent

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

Auto Trait Implementations§

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impl Freeze for Agent

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impl RefUnwindSafe for Agent

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impl Send for Agent

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impl Sync for Agent

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impl Unpin for Agent

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impl UnwindSafe for Agent

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impl<T> Any for T
where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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default unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> From<T> for T

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