pub struct Emitters<'a> {Show 15 fields
sound: Option<Emitter<'a, SoundEvent>>,
delete: Option<Emitter<'a, DeleteEvent>>,
explosion: Option<Emitter<'a, ExplosionEvent>>,
health_change: Option<Emitter<'a, HealthChangeEvent>>,
energy_change: Option<Emitter<'a, EnergyChangeEvent>>,
poise_change: Option<Emitter<'a, PoiseChangeEvent>>,
parry_hook: Option<Emitter<'a, ParryHookEvent>>,
knockback: Option<Emitter<'a, KnockbackEvent>>,
entity_attack_hook: Option<Emitter<'a, EntityAttackedHookEvent>>,
shoot: Option<Emitter<'a, ShootEvent>>,
create_npc: Option<Emitter<'a, CreateNpcEvent>>,
combo_change: Option<Emitter<'a, ComboChangeEvent>>,
buff: Option<Emitter<'a, BuffEvent>>,
bonk: Option<Emitter<'a, BonkEvent>>,
possess: Option<Emitter<'a, PossessEvent>>,
}Fields§
§sound: Option<Emitter<'a, SoundEvent>>§delete: Option<Emitter<'a, DeleteEvent>>§explosion: Option<Emitter<'a, ExplosionEvent>>§health_change: Option<Emitter<'a, HealthChangeEvent>>§energy_change: Option<Emitter<'a, EnergyChangeEvent>>§poise_change: Option<Emitter<'a, PoiseChangeEvent>>§parry_hook: Option<Emitter<'a, ParryHookEvent>>§knockback: Option<Emitter<'a, KnockbackEvent>>§entity_attack_hook: Option<Emitter<'a, EntityAttackedHookEvent>>§shoot: Option<Emitter<'a, ShootEvent>>§create_npc: Option<Emitter<'a, CreateNpcEvent>>§combo_change: Option<Emitter<'a, ComboChangeEvent>>§buff: Option<Emitter<'a, BuffEvent>>§bonk: Option<Emitter<'a, BonkEvent>>§possess: Option<Emitter<'a, PossessEvent>>Implementations§
Trait Implementations§
Source§impl<'a> EmitExt<ComboChangeEvent> for Emitters<'a>
impl<'a> EmitExt<ComboChangeEvent> for Emitters<'a>
fn emit(&mut self, event: ComboChangeEvent)
fn emit_many(&mut self, events: impl IntoIterator<Item = ComboChangeEvent>)
Source§impl<'a> EmitExt<CreateNpcEvent> for Emitters<'a>
impl<'a> EmitExt<CreateNpcEvent> for Emitters<'a>
fn emit(&mut self, event: CreateNpcEvent)
fn emit_many(&mut self, events: impl IntoIterator<Item = CreateNpcEvent>)
Source§impl<'a> EmitExt<DeleteEvent> for Emitters<'a>
impl<'a> EmitExt<DeleteEvent> for Emitters<'a>
fn emit(&mut self, event: DeleteEvent)
fn emit_many(&mut self, events: impl IntoIterator<Item = DeleteEvent>)
Source§impl<'a> EmitExt<EnergyChangeEvent> for Emitters<'a>
impl<'a> EmitExt<EnergyChangeEvent> for Emitters<'a>
fn emit(&mut self, event: EnergyChangeEvent)
fn emit_many(&mut self, events: impl IntoIterator<Item = EnergyChangeEvent>)
Source§impl<'a> EmitExt<EntityAttackedHookEvent> for Emitters<'a>
impl<'a> EmitExt<EntityAttackedHookEvent> for Emitters<'a>
fn emit(&mut self, event: EntityAttackedHookEvent)
fn emit_many( &mut self, events: impl IntoIterator<Item = EntityAttackedHookEvent>, )
Source§impl<'a> EmitExt<ExplosionEvent> for Emitters<'a>
impl<'a> EmitExt<ExplosionEvent> for Emitters<'a>
fn emit(&mut self, event: ExplosionEvent)
fn emit_many(&mut self, events: impl IntoIterator<Item = ExplosionEvent>)
Source§impl<'a> EmitExt<HealthChangeEvent> for Emitters<'a>
impl<'a> EmitExt<HealthChangeEvent> for Emitters<'a>
fn emit(&mut self, event: HealthChangeEvent)
fn emit_many(&mut self, events: impl IntoIterator<Item = HealthChangeEvent>)
Source§impl<'a> EmitExt<KnockbackEvent> for Emitters<'a>
impl<'a> EmitExt<KnockbackEvent> for Emitters<'a>
fn emit(&mut self, event: KnockbackEvent)
fn emit_many(&mut self, events: impl IntoIterator<Item = KnockbackEvent>)
Source§impl<'a> EmitExt<ParryHookEvent> for Emitters<'a>
impl<'a> EmitExt<ParryHookEvent> for Emitters<'a>
fn emit(&mut self, event: ParryHookEvent)
fn emit_many(&mut self, events: impl IntoIterator<Item = ParryHookEvent>)
Source§impl<'a> EmitExt<PoiseChangeEvent> for Emitters<'a>
impl<'a> EmitExt<PoiseChangeEvent> for Emitters<'a>
fn emit(&mut self, event: PoiseChangeEvent)
fn emit_many(&mut self, events: impl IntoIterator<Item = PoiseChangeEvent>)
Source§impl<'a> EmitExt<PossessEvent> for Emitters<'a>
impl<'a> EmitExt<PossessEvent> for Emitters<'a>
fn emit(&mut self, event: PossessEvent)
fn emit_many(&mut self, events: impl IntoIterator<Item = PossessEvent>)
Source§impl<'a> EmitExt<ShootEvent> for Emitters<'a>
impl<'a> EmitExt<ShootEvent> for Emitters<'a>
fn emit(&mut self, event: ShootEvent)
fn emit_many(&mut self, events: impl IntoIterator<Item = ShootEvent>)
Source§impl<'a> EmitExt<SoundEvent> for Emitters<'a>
impl<'a> EmitExt<SoundEvent> for Emitters<'a>
fn emit(&mut self, event: SoundEvent)
fn emit_many(&mut self, events: impl IntoIterator<Item = SoundEvent>)
Auto Trait Implementations§
impl<'a> Freeze for Emitters<'a>
impl<'a> !RefUnwindSafe for Emitters<'a>
impl<'a> Send for Emitters<'a>
impl<'a> Sync for Emitters<'a>
impl<'a> Unpin for Emitters<'a>
impl<'a> !UnwindSafe for Emitters<'a>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more