Struct veloren_voxygen::render::pipelines::ui::BatchedUploads
source · pub(in render) struct BatchedUploads {
batches: Vec<(Arc<Texture>, Vec<PremultiplyUpload>)>,
}
Expand description
Per-target texture batched uploads
Fields§
§batches: Vec<(Arc<Texture>, Vec<PremultiplyUpload>)>
Implementations§
source§impl BatchedUploads
impl BatchedUploads
sourcepub(in render) fn submit(
&mut self,
target_texture: &Arc<Texture>,
batch_id: UploadBatchId,
upload: PremultiplyUpload,
) -> UploadBatchId
pub(in render) fn submit( &mut self, target_texture: &Arc<Texture>, batch_id: UploadBatchId, upload: PremultiplyUpload, ) -> UploadBatchId
Adds the provided upload to the batch indicated by the provided target
texture and optional batch id. A new batch will be created if the batch
id is invalid (doesn’t refer to an existing batch) or the provided
target texture isn’t the same as the one associated with the
provided batch id. Creating a new batch involves cloning the
provided texture Arc
.
The id of the batch where the upload is ultimately submitted will be returned. This id can be used in subsequent calls to add items to the same batch (i.e. uploads for the same texture).
Batch ids will reset every frame, however since we check that the
texture matches, it is perfectly fine to use a stale id (just keep
in mind that this will create a new batch). This also means that it is
sufficient to use UploadBatchId::default()
when calling this with
new textures.
pub(in render) fn take( &mut self, ) -> Vec<(Arc<Texture>, Vec<PremultiplyUpload>)>
Trait Implementations§
source§impl Default for BatchedUploads
impl Default for BatchedUploads
source§fn default() -> BatchedUploads
fn default() -> BatchedUploads
Auto Trait Implementations§
impl Freeze for BatchedUploads
impl !RefUnwindSafe for BatchedUploads
impl Send for BatchedUploads
impl Sync for BatchedUploads
impl Unpin for BatchedUploads
impl !UnwindSafe for BatchedUploads
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