Struct veloren_voxygen::render::pipelines::ui::BatchedUploads

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pub(in render) struct BatchedUploads {
    batches: Vec<(Arc<Texture>, Vec<PremultiplyUpload>)>,
}
Expand description

Per-target texture batched uploads

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§batches: Vec<(Arc<Texture>, Vec<PremultiplyUpload>)>

Implementations§

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impl BatchedUploads

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pub(in render) fn submit( &mut self, target_texture: &Arc<Texture>, batch_id: UploadBatchId, upload: PremultiplyUpload, ) -> UploadBatchId

Adds the provided upload to the batch indicated by the provided target texture and optional batch id. A new batch will be created if the batch id is invalid (doesn’t refer to an existing batch) or the provided target texture isn’t the same as the one associated with the provided batch id. Creating a new batch involves cloning the provided texture Arc.

The id of the batch where the upload is ultimately submitted will be returned. This id can be used in subsequent calls to add items to the same batch (i.e. uploads for the same texture).

Batch ids will reset every frame, however since we check that the texture matches, it is perfectly fine to use a stale id (just keep in mind that this will create a new batch). This also means that it is sufficient to use UploadBatchId::default() when calling this with new textures.

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pub(in render) fn take( &mut self, ) -> Vec<(Arc<Texture>, Vec<PremultiplyUpload>)>

Trait Implementations§

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impl Default for BatchedUploads

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fn default() -> BatchedUploads

Returns the “default value” for a type. Read more

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