Struct veloren_common_systems::projectile::event_emitters::Events
source · pub struct Events<'a> {Show 13 fields
sound: Option<Read<'a, EventBus<SoundEvent>>>,
delete: Option<Read<'a, EventBus<DeleteEvent>>>,
explosion: Option<Read<'a, EventBus<ExplosionEvent>>>,
health_change: Option<Read<'a, EventBus<HealthChangeEvent>>>,
energy_change: Option<Read<'a, EventBus<EnergyChangeEvent>>>,
poise_change: Option<Read<'a, EventBus<PoiseChangeEvent>>>,
parry_hook: Option<Read<'a, EventBus<ParryHookEvent>>>,
kockback: Option<Read<'a, EventBus<KnockbackEvent>>>,
entity_attack_hoow: Option<Read<'a, EventBus<EntityAttackedHookEvent>>>,
combo_change: Option<Read<'a, EventBus<ComboChangeEvent>>>,
buff: Option<Read<'a, EventBus<BuffEvent>>>,
bonk: Option<Read<'a, EventBus<BonkEvent>>>,
possess: Option<Read<'a, EventBus<PossessEvent>>>,
}
Fields§
§sound: Option<Read<'a, EventBus<SoundEvent>>>
§delete: Option<Read<'a, EventBus<DeleteEvent>>>
§explosion: Option<Read<'a, EventBus<ExplosionEvent>>>
§health_change: Option<Read<'a, EventBus<HealthChangeEvent>>>
§energy_change: Option<Read<'a, EventBus<EnergyChangeEvent>>>
§poise_change: Option<Read<'a, EventBus<PoiseChangeEvent>>>
§parry_hook: Option<Read<'a, EventBus<ParryHookEvent>>>
§kockback: Option<Read<'a, EventBus<KnockbackEvent>>>
§entity_attack_hoow: Option<Read<'a, EventBus<EntityAttackedHookEvent>>>
§combo_change: Option<Read<'a, EventBus<ComboChangeEvent>>>
§buff: Option<Read<'a, EventBus<BuffEvent>>>
§bonk: Option<Read<'a, EventBus<BonkEvent>>>
§possess: Option<Read<'a, EventBus<PossessEvent>>>
Implementations§
Trait Implementations§
source§impl<'a> SystemData<'a> for Events<'a>where
Option<Read<'a, EventBus<SoundEvent>>>: SystemData<'a>,
Option<Read<'a, EventBus<DeleteEvent>>>: SystemData<'a>,
Option<Read<'a, EventBus<ExplosionEvent>>>: SystemData<'a>,
Option<Read<'a, EventBus<HealthChangeEvent>>>: SystemData<'a>,
Option<Read<'a, EventBus<EnergyChangeEvent>>>: SystemData<'a>,
Option<Read<'a, EventBus<PoiseChangeEvent>>>: SystemData<'a>,
Option<Read<'a, EventBus<ParryHookEvent>>>: SystemData<'a>,
Option<Read<'a, EventBus<KnockbackEvent>>>: SystemData<'a>,
Option<Read<'a, EventBus<EntityAttackedHookEvent>>>: SystemData<'a>,
Option<Read<'a, EventBus<ComboChangeEvent>>>: SystemData<'a>,
Option<Read<'a, EventBus<BuffEvent>>>: SystemData<'a>,
Option<Read<'a, EventBus<BonkEvent>>>: SystemData<'a>,
Option<Read<'a, EventBus<PossessEvent>>>: SystemData<'a>,
impl<'a> SystemData<'a> for Events<'a>where
Option<Read<'a, EventBus<SoundEvent>>>: SystemData<'a>,
Option<Read<'a, EventBus<DeleteEvent>>>: SystemData<'a>,
Option<Read<'a, EventBus<ExplosionEvent>>>: SystemData<'a>,
Option<Read<'a, EventBus<HealthChangeEvent>>>: SystemData<'a>,
Option<Read<'a, EventBus<EnergyChangeEvent>>>: SystemData<'a>,
Option<Read<'a, EventBus<PoiseChangeEvent>>>: SystemData<'a>,
Option<Read<'a, EventBus<ParryHookEvent>>>: SystemData<'a>,
Option<Read<'a, EventBus<KnockbackEvent>>>: SystemData<'a>,
Option<Read<'a, EventBus<EntityAttackedHookEvent>>>: SystemData<'a>,
Option<Read<'a, EventBus<ComboChangeEvent>>>: SystemData<'a>,
Option<Read<'a, EventBus<BuffEvent>>>: SystemData<'a>,
Option<Read<'a, EventBus<BonkEvent>>>: SystemData<'a>,
Option<Read<'a, EventBus<PossessEvent>>>: SystemData<'a>,
source§fn fetch(world: &'a World) -> Self
fn fetch(world: &'a World) -> Self
Fetches the system data from
World
. Note that this is only specified
for one concrete lifetime 'a
, you need to implement the
SystemData
trait for every possible lifetime.Auto Trait Implementations§
impl<'a> Freeze for Events<'a>
impl<'a> !RefUnwindSafe for Events<'a>
impl<'a> Send for Events<'a>
impl<'a> Sync for Events<'a>
impl<'a> Unpin for Events<'a>
impl<'a> !UnwindSafe for Events<'a>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<'a, T> DynamicSystemData<'a> for Twhere
T: SystemData<'a>,
impl<'a, T> DynamicSystemData<'a> for Twhere
T: SystemData<'a>,
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more