Struct veloren_server::sys::agent::data::AgentData
pub struct AgentData<'a> {Show 29 fields
pub entity: &'a Entity,
pub uid: &'a Uid,
pub pos: &'a Pos,
pub vel: &'a Vel,
pub ori: &'a Ori,
pub energy: &'a Energy,
pub body: Option<&'a Body>,
pub inventory: &'a Inventory,
pub skill_set: &'a SkillSet,
pub physics_state: &'a PhysicsState,
pub alignment: Option<&'a Alignment>,
pub traversal_config: TraversalConfig,
pub scale: f32,
pub damage: f32,
pub light_emitter: Option<&'a LightEmitter>,
pub glider_equipped: bool,
pub is_gliding: bool,
pub health: Option<&'a Health>,
pub heads: Option<&'a Heads>,
pub char_state: &'a CharacterState,
pub active_abilities: &'a ActiveAbilities,
pub combo: Option<&'a Combo>,
pub buffs: Option<&'a Buffs>,
pub stats: Option<&'a Stats>,
pub poise: Option<&'a Poise>,
pub stance: Option<&'a Stance>,
pub cached_spatial_grid: &'a CachedSpatialGrid,
pub msm: &'a MaterialStatManifest,
pub rtsim_entity: Option<&'a RtSimEntity>,
}
Fields§
§entity: &'a Entity
§uid: &'a Uid
§pos: &'a Pos
§vel: &'a Vel
§ori: &'a Ori
§energy: &'a Energy
§body: Option<&'a Body>
§inventory: &'a Inventory
§skill_set: &'a SkillSet
§physics_state: &'a PhysicsState
§alignment: Option<&'a Alignment>
§traversal_config: TraversalConfig
§scale: f32
§damage: f32
§light_emitter: Option<&'a LightEmitter>
§glider_equipped: bool
§is_gliding: bool
§health: Option<&'a Health>
§heads: Option<&'a Heads>
§char_state: &'a CharacterState
§active_abilities: &'a ActiveAbilities
§combo: Option<&'a Combo>
§buffs: Option<&'a Buffs>
§stats: Option<&'a Stats>
§poise: Option<&'a Poise>
§stance: Option<&'a Stance>
§cached_spatial_grid: &'a CachedSpatialGrid
§msm: &'a MaterialStatManifest
§rtsim_entity: Option<&'a RtSimEntity>
Implementations§
§impl<'a> AgentData<'a>
impl<'a> AgentData<'a>
pub fn glider_equip( &self, controller: &mut Controller, read_data: &ReadData<'_>, )
pub fn glider_flight( &self, controller: &mut Controller, _read_data: &ReadData<'_>, )
pub fn fly_upward(&self, controller: &mut Controller, read_data: &ReadData<'_>)
pub fn path_toward_target(
&self,
agent: &mut Agent,
controller: &mut Controller,
tgt_pos: Vec3<f32>,
read_data: &ReadData<'_>,
path: Path,
speed_multiplier: Option<f32>,
) -> bool
pub fn path_toward_target( &self, agent: &mut Agent, controller: &mut Controller, tgt_pos: Vec3<f32>, read_data: &ReadData<'_>, path: Path, speed_multiplier: Option<f32>, ) -> bool
Directs the entity to path and move toward the target
If path is not Full, the entity will path to a location 50 units along
the vector between the entity and the target. The speed multiplier
multiplies the movement speed by a value less than 1.0.
A None
value implies a multiplier of 1.0.
Returns false
if the pathfinding algorithm fails to return a path
pub fn jump_if(&self, condition: bool, controller: &mut Controller)
pub fn idle( &self, agent: &mut Agent, controller: &mut Controller, read_data: &ReadData<'_>, emitters: &mut AgentEmitters<'_>, rng: &mut impl Rng, )
pub fn follow( &self, agent: &mut Agent, controller: &mut Controller, read_data: &ReadData<'_>, tgt_pos: &Pos, )
pub fn look_toward( &self, controller: &mut Controller, read_data: &ReadData<'_>, target: Entity, ) -> bool
pub fn flee( &self, agent: &mut Agent, controller: &mut Controller, read_data: &ReadData<'_>, tgt_pos: &Pos, )
pub fn heal_self(
&self,
_agent: &mut Agent,
controller: &mut Controller,
relaxed: bool,
) -> bool
pub fn heal_self( &self, _agent: &mut Agent, controller: &mut Controller, relaxed: bool, ) -> bool
Attempt to consume a healing item, and return whether any healing items
were queued. Callers should use this to implement a delay so that
the healing isn’t interrupted. If relaxed
is true
, we allow eating
food and prioritise healing.
pub fn choose_target( &self, agent: &mut Agent, controller: &mut Controller, read_data: &ReadData<'_>, emitters: &mut AgentEmitters<'_>, is_enemy: fn(_: &AgentData<'a>, _: Entity, _: &ReadData<'_>) -> bool, )
pub fn attack( &self, agent: &mut Agent, controller: &mut Controller, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, rng: &mut impl Rng, )
pub fn attack_inner( &self, agent: &mut Agent, controller: &mut Controller, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, rng: &mut impl Rng, )
pub fn handle_sounds_heard( &self, agent: &mut Agent, controller: &mut Controller, read_data: &ReadData<'_>, emitters: &mut AgentEmitters<'_>, rng: &mut impl Rng, )
pub fn attack_target_attacker( &self, agent: &mut Agent, read_data: &ReadData<'_>, controller: &mut Controller, emitters: &mut AgentEmitters<'_>, rng: &mut impl Rng, )
pub fn chat_npc_if_allowed_to_speak( &self, msg: Content, agent: &Agent, emitters: &mut AgentEmitters<'_>, ) -> bool
pub fn chat_npc(&self, content: Content, emitters: &mut AgentEmitters<'_>)
pub fn cry_out( &self, agent: &Agent, emitters: &mut AgentEmitters<'_>, read_data: &ReadData<'_>, )
pub fn exclaim_relief_about_enemy_dead( &self, agent: &Agent, emitters: &mut AgentEmitters<'_>, )
pub fn below_flee_health(&self, agent: &Agent) -> bool
pub fn is_more_dangerous_than_target( &self, entity: Entity, target: Target, read_data: &ReadData<'_>, ) -> bool
pub fn is_enemy(&self, entity: Entity, read_data: &ReadData<'_>) -> bool
pub fn is_hunting_animal( &self, entity: Entity, read_data: &ReadData<'_>, ) -> bool
pub fn can_see_entity( &self, agent: &Agent, controller: &Controller, other: Entity, other_pos: &Pos, other_scale: Option<&Scale>, read_data: &ReadData<'_>, ) -> bool
pub fn detects_other( &self, agent: &Agent, controller: &Controller, other: &Entity, other_pos: &Pos, other_scale: Option<&Scale>, read_data: &ReadData<'_>, ) -> bool
pub fn can_sense_directly_near(&self, e_pos: &Pos) -> bool
pub fn menacing( &self, agent: &mut Agent, controller: &mut Controller, target: Entity, read_data: &ReadData<'_>, emitters: &mut AgentEmitters<'_>, rng: &mut impl Rng, remembers_fight_with_target: bool, )
pub fn dismount(&self, controller: &mut Controller, read_data: &ReadData<'_>)
§impl<'a> AgentData<'a>
impl<'a> AgentData<'a>
pub fn handle_simple_melee( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, rng: &mut impl Rng, )
pub fn handle_simple_flying_melee( &self, _agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, _rng: &mut impl Rng, )
pub fn handle_bloodmoon_bat_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, _rng: &mut impl Rng, )
pub fn handle_vampire_bat_attack( &self, agent: &mut Agent, controller: &mut Controller, _attack_data: &AttackData, _tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, _rng: &mut impl Rng, )
pub fn handle_bloodmoon_heiress_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, rng: &mut impl Rng, )
pub fn handle_simple_backstab( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, )
pub fn handle_elevated_ranged( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, )
pub fn handle_hammer_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, rng: &mut impl Rng, )
pub fn handle_sword_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, rng: &mut impl Rng, )
pub fn handle_axe_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, rng: &mut impl Rng, )
pub fn handle_bow_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, rng: &mut impl Rng, )
pub fn handle_staff_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, rng: &mut impl Rng, )
pub fn handle_sceptre_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, rng: &mut impl Rng, )
pub fn handle_stone_golem_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, )
pub fn handle_iron_golem_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, )
pub fn handle_circle_charge_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, radius: u32, circle_time: u32, rng: &mut impl Rng, )
pub fn handle_quadlow_ranged_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, )
pub fn handle_tail_slap_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, )
pub fn handle_quadlow_quick_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, )
pub fn handle_quadlow_basic_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, )
pub fn handle_quadmed_jump_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, )
pub fn handle_quadmed_basic_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, )
pub fn handle_quadmed_hoof_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, )
pub fn handle_quadlow_beam_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, )
pub fn handle_organ_aura_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, _tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, )
pub fn handle_theropod_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, )
pub fn handle_turret_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, )
pub fn handle_fixed_turret_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, )
pub fn handle_rotating_turret_attack( &self, agent: &mut Agent, controller: &mut Controller, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, )
pub fn handle_radial_turret_attack(&self, controller: &mut Controller)
pub fn handle_fiery_tornado_attack( &self, agent: &mut Agent, controller: &mut Controller, )
pub fn handle_mindflayer_attack( &self, agent: &mut Agent, controller: &mut Controller, _attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, _rng: &mut impl Rng, )
pub fn handle_forgemaster_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, )
pub fn handle_flamekeeper_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, )
pub fn handle_birdlarge_fire_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, _rng: &mut impl Rng, )
pub fn handle_wyvern_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, _rng: &mut impl Rng, )
pub fn handle_birdlarge_breathe_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, rng: &mut impl Rng, )
pub fn handle_birdlarge_basic_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, )
pub fn handle_arthropod_ranged_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, )
pub fn handle_arthropod_ambush_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, rng: &mut impl Rng, )
pub fn handle_arthropod_melee_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, )
pub fn handle_minotaur_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, )
pub fn handle_cyclops_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, )
pub fn handle_dullahan_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, )
pub fn handle_grave_warden_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, )
pub fn handle_tidal_warrior_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, )
pub fn handle_yeti_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, )
pub fn handle_rocksnapper_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, )
pub fn handle_roshwalr_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, )
pub fn handle_harvester_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, rng: &mut impl Rng, )
pub fn handle_frostgigas_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, rng: &mut impl Rng, )
pub fn handle_boreal_hammer_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, rng: &mut impl Rng, )
pub fn handle_boreal_bow_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, rng: &mut impl Rng, )
pub fn handle_cardinal_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, rng: &mut impl Rng, )
pub fn handle_sea_bishop_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, rng: &mut impl Rng, )
pub fn handle_cursekeeper_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, rng: &mut impl Rng, )
pub fn handle_shamanic_spirit_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, )
pub fn handle_cursekeeper_fake_attack( &self, controller: &mut Controller, attack_data: &AttackData, )
pub fn handle_karkatha_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, _rng: &mut impl Rng, )
pub fn handle_dagon_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, )
pub fn handle_snaretongue_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, read_data: &ReadData<'_>, )
pub fn handle_deadwood( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, )
pub fn handle_mandragora( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, )
pub fn handle_wood_golem( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, rng: &mut impl Rng, )
pub fn handle_gnarling_chieftain( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, rng: &mut impl Rng, )
pub fn handle_sword_simple_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, )
pub fn handle_adlet_hunter( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, rng: &mut impl Rng, )
pub fn handle_adlet_icepicker( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, )
pub fn handle_adlet_tracker( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, )
pub fn handle_adlet_elder( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, rng: &mut impl Rng, )
pub fn handle_icedrake( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, rng: &mut impl Rng, )
pub fn handle_hydra( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, rng: &mut impl Rng, )
pub fn handle_random_abilities( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, rng: &mut impl Rng, primary_weight: u8, secondary_weight: u8, ability_weights: [u8; 5], )
pub fn handle_simple_double_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, )
pub fn handle_clay_steed_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, )
pub fn handle_ancient_effigy_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, )
pub fn handle_clay_golem_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, )
pub fn handle_haniwa_soldier( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, )
pub fn handle_haniwa_guard( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, rng: &mut impl Rng, )
pub fn handle_haniwa_archer( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, )
pub fn handle_terracotta_statue_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, read_data: &ReadData<'_>, )
pub fn handle_jiangshi_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, )
§impl<'a> AgentData<'a>
impl<'a> AgentData<'a>
pub fn has_buff(&self, read_data: &ReadData<'_>, buff: BuffKind) -> bool
pub fn extract_ability(&self, input: AbilityInput) -> Option<AbilityData>
Auto Trait Implementations§
impl<'a> Freeze for AgentData<'a>
impl<'a> RefUnwindSafe for AgentData<'a>
impl<'a> Send for AgentData<'a>
impl<'a> Sync for AgentData<'a>
impl<'a> Unpin for AgentData<'a>
impl<'a> UnwindSafe for AgentData<'a>
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CheckedAs for T
impl<T> CheckedAs for T
source§fn checked_as<Dst>(self) -> Option<Dst>where
T: CheckedCast<Dst>,
fn checked_as<Dst>(self) -> Option<Dst>where
T: CheckedCast<Dst>,
Casts the value.
source§impl<Src, Dst> CheckedCastFrom<Src> for Dstwhere
Src: CheckedCast<Dst>,
impl<Src, Dst> CheckedCastFrom<Src> for Dstwhere
Src: CheckedCast<Dst>,
source§fn checked_cast_from(src: Src) -> Option<Dst>
fn checked_cast_from(src: Src) -> Option<Dst>
Casts the value.
§impl<T> Conv for T
impl<T> Conv for T
§impl<T> FmtForward for T
impl<T> FmtForward for T
§fn fmt_binary(self) -> FmtBinary<Self>where
Self: Binary,
fn fmt_binary(self) -> FmtBinary<Self>where
Self: Binary,
Causes
self
to use its Binary
implementation when Debug
-formatted.§fn fmt_display(self) -> FmtDisplay<Self>where
Self: Display,
fn fmt_display(self) -> FmtDisplay<Self>where
Self: Display,
Causes
self
to use its Display
implementation when
Debug
-formatted.§fn fmt_lower_exp(self) -> FmtLowerExp<Self>where
Self: LowerExp,
fn fmt_lower_exp(self) -> FmtLowerExp<Self>where
Self: LowerExp,
Causes
self
to use its LowerExp
implementation when
Debug
-formatted.§fn fmt_lower_hex(self) -> FmtLowerHex<Self>where
Self: LowerHex,
fn fmt_lower_hex(self) -> FmtLowerHex<Self>where
Self: LowerHex,
Causes
self
to use its LowerHex
implementation when
Debug
-formatted.§fn fmt_octal(self) -> FmtOctal<Self>where
Self: Octal,
fn fmt_octal(self) -> FmtOctal<Self>where
Self: Octal,
Causes
self
to use its Octal
implementation when Debug
-formatted.§fn fmt_pointer(self) -> FmtPointer<Self>where
Self: Pointer,
fn fmt_pointer(self) -> FmtPointer<Self>where
Self: Pointer,
Causes
self
to use its Pointer
implementation when
Debug
-formatted.§fn fmt_upper_exp(self) -> FmtUpperExp<Self>where
Self: UpperExp,
fn fmt_upper_exp(self) -> FmtUpperExp<Self>where
Self: UpperExp,
Causes
self
to use its UpperExp
implementation when
Debug
-formatted.§fn fmt_upper_hex(self) -> FmtUpperHex<Self>where
Self: UpperHex,
fn fmt_upper_hex(self) -> FmtUpperHex<Self>where
Self: UpperHex,
Causes
self
to use its UpperHex
implementation when
Debug
-formatted.§fn fmt_list(self) -> FmtList<Self>where
&'a Self: for<'a> IntoIterator,
fn fmt_list(self) -> FmtList<Self>where
&'a Self: for<'a> IntoIterator,
Formats each item in a sequence. Read more
§impl<T> GetSetFdFlags for T
impl<T> GetSetFdFlags for T
§fn get_fd_flags(&self) -> Result<FdFlags, Error>where
T: AsFilelike,
fn get_fd_flags(&self) -> Result<FdFlags, Error>where
T: AsFilelike,
Query the “status” flags for the
self
file descriptor.§fn new_set_fd_flags(&self, fd_flags: FdFlags) -> Result<SetFdFlags<T>, Error>where
T: AsFilelike,
fn new_set_fd_flags(&self, fd_flags: FdFlags) -> Result<SetFdFlags<T>, Error>where
T: AsFilelike,
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
source§impl<T> IntoEither for T
impl<T> IntoEither for T
source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moresource§impl<Src, Dst> LosslessTryInto<Dst> for Srcwhere
Dst: LosslessTryFrom<Src>,
impl<Src, Dst> LosslessTryInto<Dst> for Srcwhere
Dst: LosslessTryFrom<Src>,
source§fn lossless_try_into(self) -> Option<Dst>
fn lossless_try_into(self) -> Option<Dst>
Performs the conversion.
source§impl<Src, Dst> LossyInto<Dst> for Srcwhere
Dst: LossyFrom<Src>,
impl<Src, Dst> LossyInto<Dst> for Srcwhere
Dst: LossyFrom<Src>,
source§fn lossy_into(self) -> Dst
fn lossy_into(self) -> Dst
Performs the conversion.
source§impl<T> OverflowingAs for T
impl<T> OverflowingAs for T
source§fn overflowing_as<Dst>(self) -> (Dst, bool)where
T: OverflowingCast<Dst>,
fn overflowing_as<Dst>(self) -> (Dst, bool)where
T: OverflowingCast<Dst>,
Casts the value.
source§impl<Src, Dst> OverflowingCastFrom<Src> for Dstwhere
Src: OverflowingCast<Dst>,
impl<Src, Dst> OverflowingCastFrom<Src> for Dstwhere
Src: OverflowingCast<Dst>,
source§fn overflowing_cast_from(src: Src) -> (Dst, bool)
fn overflowing_cast_from(src: Src) -> (Dst, bool)
Casts the value.
§impl<T> Pipe for Twhere
T: ?Sized,
impl<T> Pipe for Twhere
T: ?Sized,
§fn pipe<R>(self, func: impl FnOnce(Self) -> R) -> Rwhere
Self: Sized,
fn pipe<R>(self, func: impl FnOnce(Self) -> R) -> Rwhere
Self: Sized,
Pipes by value. This is generally the method you want to use. Read more
§fn pipe_ref<'a, R>(&'a self, func: impl FnOnce(&'a Self) -> R) -> Rwhere
R: 'a,
fn pipe_ref<'a, R>(&'a self, func: impl FnOnce(&'a Self) -> R) -> Rwhere
R: 'a,
Borrows
self
and passes that borrow into the pipe function. Read more§fn pipe_ref_mut<'a, R>(&'a mut self, func: impl FnOnce(&'a mut Self) -> R) -> Rwhere
R: 'a,
fn pipe_ref_mut<'a, R>(&'a mut self, func: impl FnOnce(&'a mut Self) -> R) -> Rwhere
R: 'a,
Mutably borrows
self
and passes that borrow into the pipe function. Read more§fn pipe_borrow<'a, B, R>(&'a self, func: impl FnOnce(&'a B) -> R) -> R
fn pipe_borrow<'a, B, R>(&'a self, func: impl FnOnce(&'a B) -> R) -> R
§fn pipe_borrow_mut<'a, B, R>(
&'a mut self,
func: impl FnOnce(&'a mut B) -> R,
) -> R
fn pipe_borrow_mut<'a, B, R>( &'a mut self, func: impl FnOnce(&'a mut B) -> R, ) -> R
§fn pipe_as_ref<'a, U, R>(&'a self, func: impl FnOnce(&'a U) -> R) -> R
fn pipe_as_ref<'a, U, R>(&'a self, func: impl FnOnce(&'a U) -> R) -> R
Borrows
self
, then passes self.as_ref()
into the pipe function.§fn pipe_as_mut<'a, U, R>(&'a mut self, func: impl FnOnce(&'a mut U) -> R) -> R
fn pipe_as_mut<'a, U, R>(&'a mut self, func: impl FnOnce(&'a mut U) -> R) -> R
Mutably borrows
self
, then passes self.as_mut()
into the pipe
function.§fn pipe_deref<'a, T, R>(&'a self, func: impl FnOnce(&'a T) -> R) -> R
fn pipe_deref<'a, T, R>(&'a self, func: impl FnOnce(&'a T) -> R) -> R
Borrows
self
, then passes self.deref()
into the pipe function.§impl<T> Pointable for T
impl<T> Pointable for T
§impl<T> Pointee for T
impl<T> Pointee for T
source§impl<T> SaturatingAs for T
impl<T> SaturatingAs for T
source§fn saturating_as<Dst>(self) -> Dstwhere
T: SaturatingCast<Dst>,
fn saturating_as<Dst>(self) -> Dstwhere
T: SaturatingCast<Dst>,
Casts the value.
source§impl<Src, Dst> SaturatingCastFrom<Src> for Dstwhere
Src: SaturatingCast<Dst>,
impl<Src, Dst> SaturatingCastFrom<Src> for Dstwhere
Src: SaturatingCast<Dst>,
source§fn saturating_cast_from(src: Src) -> Dst
fn saturating_cast_from(src: Src) -> Dst
Casts the value.
§impl<Context> SubContext<Context> for Context
impl<Context> SubContext<Context> for Context
fn sub_context(self) -> Context
§impl<T> Tap for T
impl<T> Tap for T
§fn tap_borrow<B>(self, func: impl FnOnce(&B)) -> Self
fn tap_borrow<B>(self, func: impl FnOnce(&B)) -> Self
Immutable access to the
Borrow<B>
of a value. Read more§fn tap_borrow_mut<B>(self, func: impl FnOnce(&mut B)) -> Self
fn tap_borrow_mut<B>(self, func: impl FnOnce(&mut B)) -> Self
Mutable access to the
BorrowMut<B>
of a value. Read more§fn tap_ref<R>(self, func: impl FnOnce(&R)) -> Self
fn tap_ref<R>(self, func: impl FnOnce(&R)) -> Self
Immutable access to the
AsRef<R>
view of a value. Read more§fn tap_ref_mut<R>(self, func: impl FnOnce(&mut R)) -> Self
fn tap_ref_mut<R>(self, func: impl FnOnce(&mut R)) -> Self
Mutable access to the
AsMut<R>
view of a value. Read more§fn tap_deref<T>(self, func: impl FnOnce(&T)) -> Self
fn tap_deref<T>(self, func: impl FnOnce(&T)) -> Self
Immutable access to the
Deref::Target
of a value. Read more§fn tap_deref_mut<T>(self, func: impl FnOnce(&mut T)) -> Self
fn tap_deref_mut<T>(self, func: impl FnOnce(&mut T)) -> Self
Mutable access to the
Deref::Target
of a value. Read more§fn tap_dbg(self, func: impl FnOnce(&Self)) -> Self
fn tap_dbg(self, func: impl FnOnce(&Self)) -> Self
Calls
.tap()
only in debug builds, and is erased in release builds.§fn tap_mut_dbg(self, func: impl FnOnce(&mut Self)) -> Self
fn tap_mut_dbg(self, func: impl FnOnce(&mut Self)) -> Self
Calls
.tap_mut()
only in debug builds, and is erased in release
builds.§fn tap_borrow_dbg<B>(self, func: impl FnOnce(&B)) -> Self
fn tap_borrow_dbg<B>(self, func: impl FnOnce(&B)) -> Self
Calls
.tap_borrow()
only in debug builds, and is erased in release
builds.§fn tap_borrow_mut_dbg<B>(self, func: impl FnOnce(&mut B)) -> Self
fn tap_borrow_mut_dbg<B>(self, func: impl FnOnce(&mut B)) -> Self
Calls
.tap_borrow_mut()
only in debug builds, and is erased in release
builds.§fn tap_ref_dbg<R>(self, func: impl FnOnce(&R)) -> Self
fn tap_ref_dbg<R>(self, func: impl FnOnce(&R)) -> Self
Calls
.tap_ref()
only in debug builds, and is erased in release
builds.§fn tap_ref_mut_dbg<R>(self, func: impl FnOnce(&mut R)) -> Self
fn tap_ref_mut_dbg<R>(self, func: impl FnOnce(&mut R)) -> Self
Calls
.tap_ref_mut()
only in debug builds, and is erased in release
builds.§fn tap_deref_dbg<T>(self, func: impl FnOnce(&T)) -> Self
fn tap_deref_dbg<T>(self, func: impl FnOnce(&T)) -> Self
Calls
.tap_deref()
only in debug builds, and is erased in release
builds.§impl<T> TryConv for T
impl<T> TryConv for T
source§impl<T> UnwrappedAs for T
impl<T> UnwrappedAs for T
source§fn unwrapped_as<Dst>(self) -> Dstwhere
T: UnwrappedCast<Dst>,
fn unwrapped_as<Dst>(self) -> Dstwhere
T: UnwrappedCast<Dst>,
Casts the value.
source§impl<Src, Dst> UnwrappedCastFrom<Src> for Dstwhere
Src: UnwrappedCast<Dst>,
impl<Src, Dst> UnwrappedCastFrom<Src> for Dstwhere
Src: UnwrappedCast<Dst>,
source§fn unwrapped_cast_from(src: Src) -> Dst
fn unwrapped_cast_from(src: Src) -> Dst
Casts the value.
§impl<T> WithSubscriber for T
impl<T> WithSubscriber for T
§fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>where
S: Into<Dispatch>,
fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>where
S: Into<Dispatch>,
§fn with_current_subscriber(self) -> WithDispatch<Self>
fn with_current_subscriber(self) -> WithDispatch<Self>
source§impl<T> WrappingAs for T
impl<T> WrappingAs for T
source§fn wrapping_as<Dst>(self) -> Dstwhere
T: WrappingCast<Dst>,
fn wrapping_as<Dst>(self) -> Dstwhere
T: WrappingCast<Dst>,
Casts the value.
source§impl<Src, Dst> WrappingCastFrom<Src> for Dstwhere
Src: WrappingCast<Dst>,
impl<Src, Dst> WrappingCastFrom<Src> for Dstwhere
Src: WrappingCast<Dst>,
source§fn wrapping_cast_from(src: Src) -> Dst
fn wrapping_cast_from(src: Src) -> Dst
Casts the value.