pub struct AgentData<'a> {
Show 28 fields pub entity: &'a Entity, pub uid: &'a Uid, pub pos: &'a Pos, pub vel: &'a Vel, pub ori: &'a Ori, pub energy: &'a Energy, pub body: Option<&'a Body>, pub inventory: &'a Inventory, pub skill_set: &'a SkillSet, pub physics_state: &'a PhysicsState, pub alignment: Option<&'a Alignment>, pub traversal_config: TraversalConfig, pub scale: f32, pub damage: f32, pub light_emitter: Option<&'a LightEmitter>, pub glider_equipped: bool, pub is_gliding: bool, pub health: Option<&'a Health>, pub char_state: &'a CharacterState, pub active_abilities: &'a ActiveAbilities, pub combo: Option<&'a Combo>, pub buffs: Option<&'a Buffs>, pub stats: Option<&'a Stats>, pub poise: Option<&'a Poise>, pub stance: Option<&'a Stance>, pub cached_spatial_grid: &'a CachedSpatialGrid, pub msm: &'a MaterialStatManifest, pub rtsim_entity: Option<&'a RtSimEntity>,
}

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§entity: &'a Entity§uid: &'a Uid§pos: &'a Pos§vel: &'a Vel§ori: &'a Ori§energy: &'a Energy§body: Option<&'a Body>§inventory: &'a Inventory§skill_set: &'a SkillSet§physics_state: &'a PhysicsState§alignment: Option<&'a Alignment>§traversal_config: TraversalConfig§scale: f32§damage: f32§light_emitter: Option<&'a LightEmitter>§glider_equipped: bool§is_gliding: bool§health: Option<&'a Health>§char_state: &'a CharacterState§active_abilities: &'a ActiveAbilities§combo: Option<&'a Combo>§buffs: Option<&'a Buffs>§stats: Option<&'a Stats>§poise: Option<&'a Poise>§stance: Option<&'a Stance>§cached_spatial_grid: &'a CachedSpatialGrid§msm: &'a MaterialStatManifest§rtsim_entity: Option<&'a RtSimEntity>

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impl<'a> AgentData<'a>

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pub fn glider_equip( &self, controller: &mut Controller, read_data: &ReadData<'_> )

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pub fn glider_flight( &self, controller: &mut Controller, _read_data: &ReadData<'_> )

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pub fn fly_upward(&self, controller: &mut Controller, read_data: &ReadData<'_>)

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pub fn path_toward_target( &self, agent: &mut Agent, controller: &mut Controller, tgt_pos: Vec3<f32>, read_data: &ReadData<'_>, path: Path, speed_multiplier: Option<f32> ) -> bool

Directs the entity to path and move toward the target If path is not Full, the entity will path to a location 50 units along the vector between the entity and the target. The speed multiplier multiplies the movement speed by a value less than 1.0. A None value implies a multiplier of 1.0. Returns false if the pathfinding algorithm fails to return a path

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pub fn jump_if(&self, condition: bool, controller: &mut Controller)

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pub fn idle( &self, agent: &mut Agent, controller: &mut Controller, read_data: &ReadData<'_>, emitters: &mut AgentEmitters<'_>, rng: &mut impl Rng )

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pub fn follow( &self, agent: &mut Agent, controller: &mut Controller, read_data: &ReadData<'_>, tgt_pos: &Pos )

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pub fn look_toward( &self, controller: &mut Controller, read_data: &ReadData<'_>, target: Entity ) -> bool

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pub fn flee( &self, agent: &mut Agent, controller: &mut Controller, read_data: &ReadData<'_>, tgt_pos: &Pos )

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pub fn heal_self( &self, _agent: &mut Agent, controller: &mut Controller, relaxed: bool ) -> bool

Attempt to consume a healing item, and return whether any healing items were queued. Callers should use this to implement a delay so that the healing isn’t interrupted. If relaxed is true, we allow eating food and prioritise healing.

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pub fn choose_target( &self, agent: &mut Agent, controller: &mut Controller, read_data: &ReadData<'_>, emitters: &mut AgentEmitters<'_>, is_enemy: fn(_: &AgentData<'a>, _: Entity, _: &ReadData<'_>) -> bool )

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pub fn attack( &self, agent: &mut Agent, controller: &mut Controller, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, rng: &mut impl Rng )

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pub fn attack_inner( &self, agent: &mut Agent, controller: &mut Controller, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, rng: &mut impl Rng )

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pub fn handle_sounds_heard( &self, agent: &mut Agent, controller: &mut Controller, read_data: &ReadData<'_>, emitters: &mut AgentEmitters<'_>, rng: &mut impl Rng )

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pub fn attack_target_attacker( &self, agent: &mut Agent, read_data: &ReadData<'_>, controller: &mut Controller, emitters: &mut AgentEmitters<'_>, rng: &mut impl Rng )

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pub fn chat_npc_if_allowed_to_speak( &self, msg: Content, agent: &Agent, emitters: &mut AgentEmitters<'_> ) -> bool

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pub fn chat_npc(&self, content: Content, emitters: &mut AgentEmitters<'_>)

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pub fn cry_out( &self, agent: &Agent, emitters: &mut AgentEmitters<'_>, read_data: &ReadData<'_> )

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pub fn exclaim_relief_about_enemy_dead( &self, agent: &Agent, emitters: &mut AgentEmitters<'_> )

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pub fn below_flee_health(&self, agent: &Agent) -> bool

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pub fn is_more_dangerous_than_target( &self, entity: Entity, target: Target, read_data: &ReadData<'_> ) -> bool

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pub fn is_enemy(&self, entity: Entity, read_data: &ReadData<'_>) -> bool

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pub fn is_hunting_animal( &self, entity: Entity, read_data: &ReadData<'_> ) -> bool

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pub fn can_see_entity( &self, agent: &Agent, controller: &Controller, other: Entity, other_pos: &Pos, other_scale: Option<&Scale>, read_data: &ReadData<'_> ) -> bool

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pub fn detects_other( &self, agent: &Agent, controller: &Controller, other: &Entity, other_pos: &Pos, other_scale: Option<&Scale>, read_data: &ReadData<'_> ) -> bool

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pub fn can_sense_directly_near(&self, e_pos: &Pos) -> bool

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pub fn menacing( &self, agent: &mut Agent, controller: &mut Controller, target: Entity, read_data: &ReadData<'_>, emitters: &mut AgentEmitters<'_>, rng: &mut impl Rng, remembers_fight_with_target: bool )

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pub fn dismount(&self, controller: &mut Controller, read_data: &ReadData<'_>)

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impl<'a> AgentData<'a>

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pub fn handle_simple_melee( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, rng: &mut impl Rng )

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pub fn handle_simple_flying_melee( &self, _agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, _rng: &mut impl Rng )

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pub fn handle_simple_backstab( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_> )

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pub fn handle_elevated_ranged( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_> )

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pub fn handle_hammer_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, rng: &mut impl Rng )

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pub fn handle_sword_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, rng: &mut impl Rng )

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pub fn handle_axe_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, rng: &mut impl Rng )

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pub fn handle_bow_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, rng: &mut impl Rng )

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pub fn handle_staff_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, rng: &mut impl Rng )

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pub fn handle_sceptre_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, rng: &mut impl Rng )

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pub fn handle_stone_golem_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_> )

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pub fn handle_iron_golem_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, _tgt_data: &TargetData<'_>, read_data: &ReadData<'_> )

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pub fn handle_circle_charge_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, radius: u32, circle_time: u32, rng: &mut impl Rng )

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pub fn handle_quadlow_ranged_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_> )

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pub fn handle_tail_slap_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_> )

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pub fn handle_quadlow_quick_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_> )

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pub fn handle_quadlow_basic_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_> )

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pub fn handle_quadmed_jump_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_> )

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pub fn handle_quadmed_basic_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_> )

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pub fn handle_quadmed_hoof_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_> )

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pub fn handle_quadlow_beam_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_> )

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pub fn handle_organ_aura_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, _tgt_data: &TargetData<'_>, read_data: &ReadData<'_> )

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pub fn handle_theropod_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_> )

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pub fn handle_turret_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_> )

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pub fn handle_fixed_turret_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_> )

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pub fn handle_rotating_turret_attack( &self, agent: &mut Agent, controller: &mut Controller, tgt_data: &TargetData<'_>, read_data: &ReadData<'_> )

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pub fn handle_radial_turret_attack(&self, controller: &mut Controller)

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pub fn handle_fiery_tornado_attack( &self, agent: &mut Agent, controller: &mut Controller )

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pub fn handle_mindflayer_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, rng: &mut impl Rng )

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pub fn handle_forgemaster_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_> )

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pub fn handle_flamekeeper_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_> )

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pub fn handle_birdlarge_fire_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, _rng: &mut impl Rng )

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pub fn handle_wyvern_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, _rng: &mut impl Rng )

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pub fn handle_birdlarge_breathe_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, rng: &mut impl Rng )

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pub fn handle_birdlarge_basic_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_> )

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pub fn handle_arthropod_ranged_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_> )

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pub fn handle_arthropod_ambush_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, rng: &mut impl Rng )

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pub fn handle_arthropod_melee_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_> )

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pub fn handle_minotaur_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_> )

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pub fn handle_cyclops_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_> )

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pub fn handle_dullahan_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_> )

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pub fn handle_grave_warden_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_> )

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pub fn handle_tidal_warrior_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_> )

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pub fn handle_yeti_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_> )

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pub fn handle_rocksnapper_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_> )

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pub fn handle_roshwalr_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_> )

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pub fn handle_harvester_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_> )

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pub fn handle_frostgigas_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, rng: &mut impl Rng )

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pub fn handle_boreal_hammer_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, rng: &mut impl Rng )

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pub fn handle_cardinal_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, rng: &mut impl Rng )

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pub fn handle_sea_bishop_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, rng: &mut impl Rng )

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pub fn handle_cursekeeper_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, rng: &mut impl Rng )

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pub fn handle_shamanic_spirit_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_> )

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pub fn handle_cursekeeper_fake_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData )

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pub fn handle_dagon_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_> )

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pub fn handle_snaretongue_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, read_data: &ReadData<'_> )

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pub fn handle_deadwood( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_> )

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pub fn handle_mandragora( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_> )

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pub fn handle_wood_golem( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_> )

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pub fn handle_gnarling_chieftain( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, rng: &mut impl Rng )

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pub fn handle_sword_simple_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_> )

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pub fn handle_adlet_hunter( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, rng: &mut impl Rng )

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pub fn handle_adlet_icepicker( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_> )

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pub fn handle_adlet_tracker( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_> )

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pub fn handle_adlet_elder( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, rng: &mut impl Rng )

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pub fn handle_icedrake( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, rng: &mut impl Rng )

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pub fn handle_random_abilities( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, rng: &mut impl Rng, primary_weight: u8, secondary_weight: u8, ability_weights: [u8; 5] )

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pub fn handle_simple_double_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_> )

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pub fn handle_clay_steed_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_> )

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pub fn handle_ancient_effigy_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_> )

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pub fn handle_clay_golem_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_> )

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pub fn handle_haniwa_soldier( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_> )

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pub fn handle_haniwa_guard( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_>, rng: &mut impl Rng )

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pub fn handle_haniwa_archer( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_> )

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pub fn handle_terracotta_statue_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData )

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pub fn handle_jiangshi_attack( &self, agent: &mut Agent, controller: &mut Controller, attack_data: &AttackData, tgt_data: &TargetData<'_>, read_data: &ReadData<'_> )

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impl<'a> AgentData<'a>

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pub fn has_buff(&self, read_data: &ReadData<'_>, buff: BuffKind) -> bool

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pub fn extract_ability(&self, input: AbilityInput) -> Option<AbilityData>

Auto Trait Implementations§

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impl<'a> RefUnwindSafe for AgentData<'a>

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impl<'a> Send for AgentData<'a>

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impl<'a> Sync for AgentData<'a>

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impl<'a> Unpin for AgentData<'a>

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impl<'a> UnwindSafe for AgentData<'a>

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

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impl<T, U> Cast<U> for T
where U: FromCast<T>,

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fn cast(self) -> U

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impl<T> Conv for T

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fn conv<T>(self) -> T
where Self: Into<T>,

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fn fmt_binary(self) -> FmtBinary<Self>
where Self: Binary,

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where Self: Display,

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fn fmt_lower_exp(self) -> FmtLowerExp<Self>
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impl<T> Instrument for T

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Pipe for T
where T: ?Sized,

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fn pipe<R>(self, func: impl FnOnce(Self) -> R) -> R
where Self: Sized,

Pipes by value. This is generally the method you want to use. Read more
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fn pipe_ref<'a, R>(&'a self, func: impl FnOnce(&'a Self) -> R) -> R
where R: 'a,

Borrows self and passes that borrow into the pipe function. Read more
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fn pipe_ref_mut<'a, R>(&'a mut self, func: impl FnOnce(&'a mut Self) -> R) -> R
where R: 'a,

Mutably borrows self and passes that borrow into the pipe function. Read more
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fn pipe_borrow<'a, B, R>(&'a self, func: impl FnOnce(&'a B) -> R) -> R
where Self: Borrow<B>, B: 'a + ?Sized, R: 'a,

Borrows self, then passes self.borrow() into the pipe function. Read more
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fn pipe_borrow_mut<'a, B, R>( &'a mut self, func: impl FnOnce(&'a mut B) -> R ) -> R
where Self: BorrowMut<B>, B: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.borrow_mut() into the pipe function. Read more
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fn pipe_as_ref<'a, U, R>(&'a self, func: impl FnOnce(&'a U) -> R) -> R
where Self: AsRef<U>, U: 'a + ?Sized, R: 'a,

Borrows self, then passes self.as_ref() into the pipe function.
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fn pipe_as_mut<'a, U, R>(&'a mut self, func: impl FnOnce(&'a mut U) -> R) -> R
where Self: AsMut<U>, U: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.as_mut() into the pipe function.
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fn pipe_deref<'a, T, R>(&'a self, func: impl FnOnce(&'a T) -> R) -> R
where Self: Deref<Target = T>, T: 'a + ?Sized, R: 'a,

Borrows self, then passes self.deref() into the pipe function.
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fn pipe_deref_mut<'a, T, R>( &'a mut self, func: impl FnOnce(&'a mut T) -> R ) -> R
where Self: DerefMut<Target = T> + Deref, T: 'a + ?Sized, R: 'a,

Mutably borrows self, then passes self.deref_mut() into the pipe function.
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impl<T> Pointable for T

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const ALIGN: usize = _

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<T> Pointee for T

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type Pointer = u32

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fn debug( pointer: <T as Pointee>::Pointer, f: &mut Formatter<'_> ) -> Result<(), Error>

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impl<T> Same for T

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type Output = T

Should always be Self
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impl<Context> SubContext<Context> for Context

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fn sub_context(self) -> Context

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impl<T> Tap for T

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fn tap(self, func: impl FnOnce(&Self)) -> Self

Immutable access to a value. Read more
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fn tap_mut(self, func: impl FnOnce(&mut Self)) -> Self

Mutable access to a value. Read more
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fn tap_borrow<B>(self, func: impl FnOnce(&B)) -> Self
where Self: Borrow<B>, B: ?Sized,

Immutable access to the Borrow<B> of a value. Read more
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fn tap_borrow_mut<B>(self, func: impl FnOnce(&mut B)) -> Self
where Self: BorrowMut<B>, B: ?Sized,

Mutable access to the BorrowMut<B> of a value. Read more
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fn tap_ref<R>(self, func: impl FnOnce(&R)) -> Self
where Self: AsRef<R>, R: ?Sized,

Immutable access to the AsRef<R> view of a value. Read more
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fn tap_ref_mut<R>(self, func: impl FnOnce(&mut R)) -> Self
where Self: AsMut<R>, R: ?Sized,

Mutable access to the AsMut<R> view of a value. Read more
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fn tap_deref<T>(self, func: impl FnOnce(&T)) -> Self
where Self: Deref<Target = T>, T: ?Sized,

Immutable access to the Deref::Target of a value. Read more
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fn tap_deref_mut<T>(self, func: impl FnOnce(&mut T)) -> Self
where Self: DerefMut<Target = T> + Deref, T: ?Sized,

Mutable access to the Deref::Target of a value. Read more
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fn tap_dbg(self, func: impl FnOnce(&Self)) -> Self

Calls .tap() only in debug builds, and is erased in release builds.
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fn tap_mut_dbg(self, func: impl FnOnce(&mut Self)) -> Self

Calls .tap_mut() only in debug builds, and is erased in release builds.
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fn tap_borrow_dbg<B>(self, func: impl FnOnce(&B)) -> Self
where Self: Borrow<B>, B: ?Sized,

Calls .tap_borrow() only in debug builds, and is erased in release builds.
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fn tap_borrow_mut_dbg<B>(self, func: impl FnOnce(&mut B)) -> Self
where Self: BorrowMut<B>, B: ?Sized,

Calls .tap_borrow_mut() only in debug builds, and is erased in release builds.
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fn tap_ref_dbg<R>(self, func: impl FnOnce(&R)) -> Self
where Self: AsRef<R>, R: ?Sized,

Calls .tap_ref() only in debug builds, and is erased in release builds.
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fn tap_ref_mut_dbg<R>(self, func: impl FnOnce(&mut R)) -> Self
where Self: AsMut<R>, R: ?Sized,

Calls .tap_ref_mut() only in debug builds, and is erased in release builds.
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fn tap_deref_dbg<T>(self, func: impl FnOnce(&T)) -> Self
where Self: Deref<Target = T>, T: ?Sized,

Calls .tap_deref() only in debug builds, and is erased in release builds.
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fn tap_deref_mut_dbg<T>(self, func: impl FnOnce(&mut T)) -> Self
where Self: DerefMut<Target = T> + Deref, T: ?Sized,

Calls .tap_deref_mut() only in debug builds, and is erased in release builds.
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impl<T> TryConv for T

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fn try_conv<T>(self) -> Result<T, Self::Error>
where Self: TryInto<T>,

Attempts to convert self into T using TryInto<T>. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a [WithDispatch] wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a [WithDispatch] wrapper. Read more
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impl<T> Any for T
where T: Any,

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impl<T> Event for T
where T: Send + Sync + 'static,

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impl<T> Resource for T
where T: Any + Send + Sync,