Struct veloren_voxygen::hud::Hud

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pub struct Hud {
Show 33 fields ui: Ui, ids: Ids, world_map: (Vec<Rotations>, Vec2<u32>), imgs: Imgs, item_imgs: ItemImgs, item_i18n: ItemI18n, fonts: Fonts, rot_imgs: ImgsRot, failed_block_pickups: HashMap<VolumePos, CollectFailedData>, failed_entity_pickups: HashMap<Entity, CollectFailedData>, new_loot_messages: VecDeque<LootMessage>, new_messages: VecDeque<ChatMsg>, message_backlog: VecDeque<ChatMsg>, new_notifications: VecDeque<Notification>, speech_bubbles: HashMap<Uid, SpeechBubble>, content_bubbles: Vec<(Vec3<f32>, SpeechBubble)>, pub show: Show, to_focus: Option<Option<Id>>, force_ungrab: bool, force_chat_input: Option<String>, force_chat_cursor: Option<Index>, tab_complete: Option<String>, pulse: f32, hp_pulse: f32, slot_manager: SlotManager<SlotKind>, hotbar: State, events: Vec<Event>, crosshair_opacity: f32, floaters: Floaters, voxel_minimap: VoxelMinimap, map_drag: Vec2<f64>, force_chat: bool, clear_chat: bool,
}

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§ui: Ui§ids: Ids§world_map: (Vec<Rotations>, Vec2<u32>)§imgs: Imgs§item_imgs: ItemImgs§item_i18n: ItemI18n§fonts: Fonts§rot_imgs: ImgsRot§failed_block_pickups: HashMap<VolumePos, CollectFailedData>§failed_entity_pickups: HashMap<Entity, CollectFailedData>§new_loot_messages: VecDeque<LootMessage>§new_messages: VecDeque<ChatMsg>§message_backlog: VecDeque<ChatMsg>§new_notifications: VecDeque<Notification>§speech_bubbles: HashMap<Uid, SpeechBubble>§content_bubbles: Vec<(Vec3<f32>, SpeechBubble)>§show: Show§to_focus: Option<Option<Id>>§force_ungrab: bool§force_chat_input: Option<String>§force_chat_cursor: Option<Index>§tab_complete: Option<String>§pulse: f32§hp_pulse: f32§slot_manager: SlotManager<SlotKind>§hotbar: State§events: Vec<Event>§crosshair_opacity: f32§floaters: Floaters§voxel_minimap: VoxelMinimap§map_drag: Vec2<f64>§force_chat: bool§clear_chat: bool

Implementations§

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impl Hud

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pub fn new(global_state: &mut GlobalState, client: &Client) -> Self

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pub fn clear_chat(&mut self)

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pub fn set_prompt_dialog(&mut self, prompt_dialog: PromptDialogSettings)

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pub fn update_fonts(&mut self, i18n: &Localization)

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pub fn set_slots_use_prefixes(&mut self, use_prefixes: bool)

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pub fn set_slots_prefix_switch_point(&mut self, prefix_switch_point: u32)

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fn update_layout( &mut self, client: &Client, global_state: &mut GlobalState, debug_info: &Option<DebugInfo>, dt: Duration, info: HudInfo, camera: &Camera, interactable: Option<&Interactable>, ) -> Vec<Event>

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fn show_bag( slot_manager: &mut SlotManager<SlotKind>, show: &mut Show, state: bool, )

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pub fn add_failed_block_pickup( &mut self, pos: VolumePos, reason: HudCollectFailedReason, )

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pub fn add_failed_entity_pickup( &mut self, entity: EcsEntity, reason: HudCollectFailedReason, )

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pub fn new_loot_message(&mut self, item: LootMessage)

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pub fn new_message(&mut self, msg: ChatMsg)

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pub fn new_notification(&mut self, msg: Notification)

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pub fn set_scaling_mode(&mut self, scale_mode: ScaleMode)

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pub fn scale_change(&mut self, scale_change: ScaleChange) -> ScaleMode

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fn typing(&self) -> bool

Checks if a TextEdit widget has the keyboard captured.

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fn is_captured<W: Widget>(ui: &Ui) -> bool

Checks if a widget of type W has captured the keyboard

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pub fn handle_event( &mut self, event: WinEvent, global_state: &mut GlobalState, client_inventory: Option<&Inventory>, ) -> bool

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pub fn maintain( &mut self, client: &Client, global_state: &mut GlobalState, debug_info: &Option<DebugInfo>, camera: &Camera, dt: Duration, info: HudInfo, interactable: Option<&Interactable>, ) -> Vec<Event>

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pub fn clear_cursor(&mut self)

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pub fn render<'a>(&'a self, drawer: &mut UiDrawer<'_, 'a>)

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pub fn free_look(&mut self, free_look: bool)

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pub fn auto_walk(&mut self, auto_walk: bool)

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pub fn camera_clamp(&mut self, camera_clamp: bool)

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pub fn zoom_lock_reminder(&mut self)

Remind the player camera zoom is currently locked, for example if they are trying to zoom.

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pub fn zoom_lock_toggle(&mut self, state: bool)

Start showing a temporary notification (ChangeNotification) that zoom lock was toggled on/off.

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pub fn show_content_bubble(&mut self, pos: Vec3<f32>, content: Content)

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pub fn handle_outcome( &mut self, outcome: &Outcome, client: &Client, global_state: &GlobalState, )

Auto Trait Implementations§

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impl !Freeze for Hud

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impl !RefUnwindSafe for Hud

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impl !Send for Hud

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impl !Sync for Hud

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impl Unpin for Hud

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impl !UnwindSafe for Hud

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