Struct veloren_voxygen::scene::Scene
source · pub struct Scene {Show 26 fields
data: GlobalModel,
globals_bind_group: GlobalsBindGroup,
camera: Camera,
camera_input_state: Vec2<f32>,
event_lights: Vec<EventLight>,
skybox: Skybox,
terrain: Terrain<TerrainChunk>,
pub debug: Debug,
pub lod: Lod,
loaded_distance: f32,
map_bounds: Vec2<f32>,
select_pos: Option<Vec3<i32>>,
light_data: Vec<Light>,
particle_mgr: ParticleMgr,
trail_mgr: TrailMgr,
figure_mgr: FigureMgr,
tether_mgr: TetherMgr,
pub sfx_mgr: SfxMgr,
pub music_mgr: MusicMgr,
ambient_mgr: AmbientMgr,
integrated_rain_vel: f32,
wind_vel: Vec2<f32>,
pub interpolated_time_of_day: Option<f64>,
last_lightning: Option<(Vec3<f32>, f64)>,
local_time: f64,
pub debug_vectors_enabled: bool,
}
Fields§
§data: GlobalModel
§globals_bind_group: GlobalsBindGroup
§camera: Camera
§camera_input_state: Vec2<f32>
§event_lights: Vec<EventLight>
§skybox: Skybox
§terrain: Terrain<TerrainChunk>
§debug: Debug
§lod: Lod
§loaded_distance: f32
§map_bounds: Vec2<f32>
x coordinate is sea level (minimum height for any land chunk), and y coordinate is the maximum height above the mnimimum for any land chunk.
select_pos: Option<Vec3<i32>>
§light_data: Vec<Light>
§particle_mgr: ParticleMgr
§trail_mgr: TrailMgr
§figure_mgr: FigureMgr
§tether_mgr: TetherMgr
§sfx_mgr: SfxMgr
§music_mgr: MusicMgr
§ambient_mgr: AmbientMgr
§integrated_rain_vel: f32
§wind_vel: Vec2<f32>
§interpolated_time_of_day: Option<f64>
§last_lightning: Option<(Vec3<f32>, f64)>
§local_time: f64
§debug_vectors_enabled: bool
Implementations§
source§impl Scene
impl Scene
sourcepub fn new(
renderer: &mut Renderer,
lazy_init: &mut SpriteRenderContextLazy,
client: &Client,
settings: &Settings
) -> Self
pub fn new( renderer: &mut Renderer, lazy_init: &mut SpriteRenderContextLazy, client: &Client, settings: &Settings ) -> Self
Create a new Scene
with default parameters.
sourcepub fn terrain(&self) -> &Terrain<TerrainChunk>
pub fn terrain(&self) -> &Terrain<TerrainChunk>
Get a reference to the scene’s terrain.
sourcepub fn particle_mgr(&self) -> &ParticleMgr
pub fn particle_mgr(&self) -> &ParticleMgr
Get a reference to the scene’s particle manager.
sourcepub fn figure_mgr(&self) -> &FigureMgr
pub fn figure_mgr(&self) -> &FigureMgr
Get a reference to the scene’s figure manager.
pub fn music_mgr(&self) -> &MusicMgr
sourcepub fn camera_mut(&mut self) -> &mut Camera
pub fn camera_mut(&mut self) -> &mut Camera
Get a mutable reference to the scene’s camera.
sourcepub fn set_select_pos(&mut self, pos: Option<Vec3<i32>>)
pub fn set_select_pos(&mut self, pos: Option<Vec3<i32>>)
Set the block position that the player is interacting with
pub fn select_pos(&self) -> Option<Vec3<i32>>
sourcepub fn handle_input_event(&mut self, event: Event, client: &Client) -> bool
pub fn handle_input_event(&mut self, event: Event, client: &Client) -> bool
Handle an incoming user input event (e.g.: cursor moved, key pressed, window closed).
If the event is handled, return true.
pub fn handle_outcome( &mut self, outcome: &Outcome, scene_data: &SceneData<'_>, audio: &mut AudioFrontend, state: &State, cam_pos: Vec3<f32> )
sourcepub fn maintain(
&mut self,
renderer: &mut Renderer,
audio: &mut AudioFrontend,
scene_data: &SceneData<'_>,
client: &Client,
settings: &Settings
)
pub fn maintain( &mut self, renderer: &mut Renderer, audio: &mut AudioFrontend, scene_data: &SceneData<'_>, client: &Client, settings: &Settings )
Maintain data such as GPU constant buffers, models, etc. To be called once per tick.
pub fn global_bind_group(&self) -> &GlobalsBindGroup
sourcepub fn render(
&self,
drawer: &mut Drawer<'_>,
state: &State,
viewpoint_entity: EcsEntity,
tick: u64,
scene_data: &SceneData<'_>
)
pub fn render( &self, drawer: &mut Drawer<'_>, state: &State, viewpoint_entity: EcsEntity, tick: u64, scene_data: &SceneData<'_> )
Render the scene using the provided Drawer
.
pub fn maintain_debug_hitboxes( &mut self, client: &Client, settings: &Settings, hitboxes: &mut HashMap<Entity, DebugShapeId>, tracks: &mut HashMap<Vec2<i32>, Vec<DebugShapeId>> )
pub fn maintain_debug_vectors( &mut self, client: &Client, lines: &mut PlayerDebugLines )
Auto Trait Implementations§
impl !RefUnwindSafe for Scene
impl !Send for Scene
impl !Sync for Scene
impl Unpin for Scene
impl !UnwindSafe for Scene
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Chain<T> for T
impl<T> Chain<T> for T
§impl<T> Conv for T
impl<T> Conv for T
§impl<T> FmtForward for T
impl<T> FmtForward for T
§fn fmt_binary(self) -> FmtBinary<Self>where
Self: Binary,
fn fmt_binary(self) -> FmtBinary<Self>where
Self: Binary,
Causes
self
to use its Binary
implementation when Debug
-formatted.§fn fmt_display(self) -> FmtDisplay<Self>where
Self: Display,
fn fmt_display(self) -> FmtDisplay<Self>where
Self: Display,
Causes
self
to use its Display
implementation when
Debug
-formatted.§fn fmt_lower_exp(self) -> FmtLowerExp<Self>where
Self: LowerExp,
fn fmt_lower_exp(self) -> FmtLowerExp<Self>where
Self: LowerExp,
Causes
self
to use its LowerExp
implementation when
Debug
-formatted.§fn fmt_lower_hex(self) -> FmtLowerHex<Self>where
Self: LowerHex,
fn fmt_lower_hex(self) -> FmtLowerHex<Self>where
Self: LowerHex,
Causes
self
to use its LowerHex
implementation when
Debug
-formatted.§fn fmt_octal(self) -> FmtOctal<Self>where
Self: Octal,
fn fmt_octal(self) -> FmtOctal<Self>where
Self: Octal,
Causes
self
to use its Octal
implementation when Debug
-formatted.§fn fmt_pointer(self) -> FmtPointer<Self>where
Self: Pointer,
fn fmt_pointer(self) -> FmtPointer<Self>where
Self: Pointer,
Causes
self
to use its Pointer
implementation when
Debug
-formatted.§fn fmt_upper_exp(self) -> FmtUpperExp<Self>where
Self: UpperExp,
fn fmt_upper_exp(self) -> FmtUpperExp<Self>where
Self: UpperExp,
Causes
self
to use its UpperExp
implementation when
Debug
-formatted.§fn fmt_upper_hex(self) -> FmtUpperHex<Self>where
Self: UpperHex,
fn fmt_upper_hex(self) -> FmtUpperHex<Self>where
Self: UpperHex,
Causes
self
to use its UpperHex
implementation when
Debug
-formatted.§fn fmt_list(self) -> FmtList<Self>where
&'a Self: for<'a> IntoIterator,
fn fmt_list(self) -> FmtList<Self>where
&'a Self: for<'a> IntoIterator,
Formats each item in a sequence. Read more
§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
§impl<T> GetSetFdFlags for T
impl<T> GetSetFdFlags for T
§fn get_fd_flags(&self) -> Result<FdFlags, Error>where
T: AsFilelike,
fn get_fd_flags(&self) -> Result<FdFlags, Error>where
T: AsFilelike,
Query the “status” flags for the
self
file descriptor.§fn new_set_fd_flags(&self, fd_flags: FdFlags) -> Result<SetFdFlags<T>, Error>where
T: AsFilelike,
fn new_set_fd_flags(&self, fd_flags: FdFlags) -> Result<SetFdFlags<T>, Error>where
T: AsFilelike,
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
§impl<T> Pipe for Twhere
T: ?Sized,
impl<T> Pipe for Twhere
T: ?Sized,
§fn pipe<R>(self, func: impl FnOnce(Self) -> R) -> Rwhere
Self: Sized,
fn pipe<R>(self, func: impl FnOnce(Self) -> R) -> Rwhere
Self: Sized,
Pipes by value. This is generally the method you want to use. Read more
§fn pipe_ref<'a, R>(&'a self, func: impl FnOnce(&'a Self) -> R) -> Rwhere
R: 'a,
fn pipe_ref<'a, R>(&'a self, func: impl FnOnce(&'a Self) -> R) -> Rwhere
R: 'a,
Borrows
self
and passes that borrow into the pipe function. Read more§fn pipe_ref_mut<'a, R>(&'a mut self, func: impl FnOnce(&'a mut Self) -> R) -> Rwhere
R: 'a,
fn pipe_ref_mut<'a, R>(&'a mut self, func: impl FnOnce(&'a mut Self) -> R) -> Rwhere
R: 'a,
Mutably borrows
self
and passes that borrow into the pipe function. Read more§fn pipe_borrow<'a, B, R>(&'a self, func: impl FnOnce(&'a B) -> R) -> R
fn pipe_borrow<'a, B, R>(&'a self, func: impl FnOnce(&'a B) -> R) -> R
§fn pipe_borrow_mut<'a, B, R>(
&'a mut self,
func: impl FnOnce(&'a mut B) -> R
) -> R
fn pipe_borrow_mut<'a, B, R>( &'a mut self, func: impl FnOnce(&'a mut B) -> R ) -> R
§fn pipe_as_ref<'a, U, R>(&'a self, func: impl FnOnce(&'a U) -> R) -> R
fn pipe_as_ref<'a, U, R>(&'a self, func: impl FnOnce(&'a U) -> R) -> R
Borrows
self
, then passes self.as_ref()
into the pipe function.§fn pipe_as_mut<'a, U, R>(&'a mut self, func: impl FnOnce(&'a mut U) -> R) -> R
fn pipe_as_mut<'a, U, R>(&'a mut self, func: impl FnOnce(&'a mut U) -> R) -> R
Mutably borrows
self
, then passes self.as_mut()
into the pipe
function.§fn pipe_deref<'a, T, R>(&'a self, func: impl FnOnce(&'a T) -> R) -> R
fn pipe_deref<'a, T, R>(&'a self, func: impl FnOnce(&'a T) -> R) -> R
Borrows
self
, then passes self.deref()
into the pipe function.§impl<T> Pointable for T
impl<T> Pointable for T
§impl<T> Pointee for T
impl<T> Pointee for T
source§impl<Context> SubContext<Context> for Context
impl<Context> SubContext<Context> for Context
fn sub_context(self) -> Context
§impl<T> Tap for T
impl<T> Tap for T
§fn tap_borrow<B>(self, func: impl FnOnce(&B)) -> Self
fn tap_borrow<B>(self, func: impl FnOnce(&B)) -> Self
Immutable access to the
Borrow<B>
of a value. Read more§fn tap_borrow_mut<B>(self, func: impl FnOnce(&mut B)) -> Self
fn tap_borrow_mut<B>(self, func: impl FnOnce(&mut B)) -> Self
Mutable access to the
BorrowMut<B>
of a value. Read more§fn tap_ref<R>(self, func: impl FnOnce(&R)) -> Self
fn tap_ref<R>(self, func: impl FnOnce(&R)) -> Self
Immutable access to the
AsRef<R>
view of a value. Read more§fn tap_ref_mut<R>(self, func: impl FnOnce(&mut R)) -> Self
fn tap_ref_mut<R>(self, func: impl FnOnce(&mut R)) -> Self
Mutable access to the
AsMut<R>
view of a value. Read more§fn tap_deref<T>(self, func: impl FnOnce(&T)) -> Self
fn tap_deref<T>(self, func: impl FnOnce(&T)) -> Self
Immutable access to the
Deref::Target
of a value. Read more§fn tap_deref_mut<T>(self, func: impl FnOnce(&mut T)) -> Self
fn tap_deref_mut<T>(self, func: impl FnOnce(&mut T)) -> Self
Mutable access to the
Deref::Target
of a value. Read more§fn tap_dbg(self, func: impl FnOnce(&Self)) -> Self
fn tap_dbg(self, func: impl FnOnce(&Self)) -> Self
Calls
.tap()
only in debug builds, and is erased in release builds.§fn tap_mut_dbg(self, func: impl FnOnce(&mut Self)) -> Self
fn tap_mut_dbg(self, func: impl FnOnce(&mut Self)) -> Self
Calls
.tap_mut()
only in debug builds, and is erased in release
builds.§fn tap_borrow_dbg<B>(self, func: impl FnOnce(&B)) -> Self
fn tap_borrow_dbg<B>(self, func: impl FnOnce(&B)) -> Self
Calls
.tap_borrow()
only in debug builds, and is erased in release
builds.§fn tap_borrow_mut_dbg<B>(self, func: impl FnOnce(&mut B)) -> Self
fn tap_borrow_mut_dbg<B>(self, func: impl FnOnce(&mut B)) -> Self
Calls
.tap_borrow_mut()
only in debug builds, and is erased in release
builds.§fn tap_ref_dbg<R>(self, func: impl FnOnce(&R)) -> Self
fn tap_ref_dbg<R>(self, func: impl FnOnce(&R)) -> Self
Calls
.tap_ref()
only in debug builds, and is erased in release
builds.§fn tap_ref_mut_dbg<R>(self, func: impl FnOnce(&mut R)) -> Self
fn tap_ref_mut_dbg<R>(self, func: impl FnOnce(&mut R)) -> Self
Calls
.tap_ref_mut()
only in debug builds, and is erased in release
builds.§fn tap_deref_dbg<T>(self, func: impl FnOnce(&T)) -> Self
fn tap_deref_dbg<T>(self, func: impl FnOnce(&T)) -> Self
Calls
.tap_deref()
only in debug builds, and is erased in release
builds.