Trait veloren_voxygen::scene::math::Lerp

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pub trait Lerp<Factor = f32>: Sized {
    type Output;

    // Required method
    fn lerp_unclamped(from: Self, to: Self, factor: Factor) -> Self::Output;

    // Provided methods
    fn lerp_unclamped_inclusive_range(
        range: RangeInclusive<Self>,
        factor: Factor,
    ) -> Self::Output { ... }
    fn lerp_unclamped_precise(
        from: Self,
        to: Self,
        factor: Factor,
    ) -> Self::Output { ... }
    fn lerp_unclamped_precise_inclusive_range(
        range: RangeInclusive<Self>,
        factor: Factor,
    ) -> Self::Output { ... }
    fn lerp(from: Self, to: Self, factor: Factor) -> Self::Output
       where Factor: Clamp + Zero + One { ... }
    fn lerp_inclusive_range(
        range: RangeInclusive<Self>,
        factor: Factor,
    ) -> Self::Output
       where Factor: Clamp + Zero + One { ... }
    fn lerp_precise(from: Self, to: Self, factor: Factor) -> Self::Output
       where Factor: Clamp + Zero + One { ... }
    fn lerp_precise_inclusive_range(
        range: RangeInclusive<Self>,
        factor: Factor,
    ) -> Self::Output
       where Factor: Clamp + Zero + One { ... }
}
Expand description

A value that can be linearly interpolated.

Note that, like standard operators, this can be implement for T and &T. You would make the difference like so:

use vek::ops::Lerp;

let a = Lerp::lerp(0, 10, 0.5_f32);
let b = Lerp::lerp(&0, &10, 0.5_f32);
let c = i32::lerp(0, 10, 0.5_f32);
let d = <&i32>::lerp(&0, &10, 0.5_f32);
assert_eq!(a, b);
assert_eq!(a, c);
assert_eq!(a, d);

This is made possible thanks to the explicit Output type. Therefore, it’s also convenient for GameState structures, which you might prefer to interpolate by reference instead of consuming them. The interpolation of two &GameStates would produce a new GameState value.

use vek::{Lerp, Vec3};

/// A data-heavy structure that represents a current game state.
/// It's neither Copy and nor even Clone!
struct GameState {
    pub camera_position: Vec3<f32>,
    // ... obviously a lot of other members following ...
}
// We can select the Progress type. I chose f64; the default is f32.
impl<'a> Lerp<f64> for &'a GameState {
    type Output = GameState;
    fn lerp_unclamped(a: Self, b: Self, t: f64) -> GameState {
        GameState {
            camera_position: Lerp::lerp(a.camera_position, b.camera_position, t as f32),
            // ... etc for all relevant members...
        }
    }
}
let a = GameState { camera_position: Vec3::zero() };
let b = GameState { camera_position: Vec3::unit_x() };
let c = Lerp::lerp(&a, &b, 0.5);
// Hurray! We've got an interpolated state without consuming the two previous ones.

Required Associated Types§

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type Output

The resulting type after performing the LERP operation.

Required Methods§

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fn lerp_unclamped(from: Self, to: Self, factor: Factor) -> Self::Output

Returns the linear interpolation of from to to with factor unconstrained, using the supposedly fastest but less precise implementation.

A possible implementation is from + factor * (to - from), a.k.a factor.mul_add(to - from, from).

use vek::ops::Lerp;

assert_eq!(Lerp::lerp_unclamped(10, 20, -1.0_f32),  0);
assert_eq!(Lerp::lerp_unclamped(10, 20, -0.5_f32),  5);
assert_eq!(Lerp::lerp_unclamped(10, 20,  0.0_f32), 10);
assert_eq!(Lerp::lerp_unclamped(10, 20,  0.5_f32), 15);
assert_eq!(Lerp::lerp_unclamped(10, 20,  1.0_f32), 20);
assert_eq!(Lerp::lerp_unclamped(10, 20,  1.5_f32), 25);

Provided Methods§

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fn lerp_unclamped_inclusive_range( range: RangeInclusive<Self>, factor: Factor, ) -> Self::Output

Version of lerp_unclamped() that used a single RangeInclusive parameter instead of two values.

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fn lerp_unclamped_precise(from: Self, to: Self, factor: Factor) -> Self::Output

Returns the linear interpolation of from to to with factor unconstrained, using a possibly slower but more precise operation.

A possible implementation is from*(1-factor) + to*factor, a.k.a from.mul_add(1-factor, to*factor).

use vek::ops::Lerp;

assert_eq!(Lerp::lerp_unclamped_precise(10, 20, -1.0_f32),  0);
assert_eq!(Lerp::lerp_unclamped_precise(10, 20, -0.5_f32),  5);
assert_eq!(Lerp::lerp_unclamped_precise(10, 20,  0.0_f32), 10);
assert_eq!(Lerp::lerp_unclamped_precise(10, 20,  0.5_f32), 15);
assert_eq!(Lerp::lerp_unclamped_precise(10, 20,  1.0_f32), 20);
assert_eq!(Lerp::lerp_unclamped_precise(10, 20,  1.5_f32), 25);
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fn lerp_unclamped_precise_inclusive_range( range: RangeInclusive<Self>, factor: Factor, ) -> Self::Output

Version of lerp_unclamped_precise() that used a single RangeInclusive parameter instead of two values.

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fn lerp(from: Self, to: Self, factor: Factor) -> Self::Output
where Factor: Clamp + Zero + One,

Alias to lerp_unclamped which constrains factor to be between 0 and 1 (inclusive).

use vek::ops::Lerp;

assert_eq!(Lerp::lerp(10, 20, -1.0_f32), 10);
assert_eq!(Lerp::lerp(10, 20, -0.5_f32), 10);
assert_eq!(Lerp::lerp(10, 20,  0.0_f32), 10);
assert_eq!(Lerp::lerp(10, 20,  0.5_f32), 15);
assert_eq!(Lerp::lerp(10, 20,  1.0_f32), 20);
assert_eq!(Lerp::lerp(10, 20,  1.5_f32), 20);
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fn lerp_inclusive_range( range: RangeInclusive<Self>, factor: Factor, ) -> Self::Output
where Factor: Clamp + Zero + One,

Version of lerp() that used a single RangeInclusive parameter instead of two values.

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fn lerp_precise(from: Self, to: Self, factor: Factor) -> Self::Output
where Factor: Clamp + Zero + One,

Alias to lerp_unclamped_precise which constrains factor to be between 0 and 1 (inclusive).

use vek::ops::Lerp;

assert_eq!(Lerp::lerp_precise(10, 20, -1.0_f32), 10);
assert_eq!(Lerp::lerp_precise(10, 20, -0.5_f32), 10);
assert_eq!(Lerp::lerp_precise(10, 20,  0.0_f32), 10);
assert_eq!(Lerp::lerp_precise(10, 20,  0.5_f32), 15);
assert_eq!(Lerp::lerp_precise(10, 20,  1.0_f32), 20);
assert_eq!(Lerp::lerp_precise(10, 20,  1.5_f32), 20);
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fn lerp_precise_inclusive_range( range: RangeInclusive<Self>, factor: Factor, ) -> Self::Output
where Factor: Clamp + Zero + One,

Version of lerp_precise() that used a single RangeInclusive parameter instead of two values.

Object Safety§

This trait is not object safe.

Implementations on Foreign Types§

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impl Lerp for f32

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type Output = f32

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fn lerp_unclamped_precise(from: f32, to: f32, factor: f32) -> f32

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fn lerp_unclamped(from: f32, to: f32, factor: f32) -> f32

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impl Lerp for i8

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type Output = i8

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fn lerp_unclamped_precise(from: i8, to: i8, factor: f32) -> i8

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fn lerp_unclamped(from: i8, to: i8, factor: f32) -> i8

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impl Lerp for i16

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type Output = i16

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fn lerp_unclamped_precise(from: i16, to: i16, factor: f32) -> i16

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fn lerp_unclamped(from: i16, to: i16, factor: f32) -> i16

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impl Lerp for i32

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type Output = i32

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fn lerp_unclamped_precise(from: i32, to: i32, factor: f32) -> i32

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fn lerp_unclamped(from: i32, to: i32, factor: f32) -> i32

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impl Lerp for i64

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type Output = i64

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fn lerp_unclamped_precise(from: i64, to: i64, factor: f32) -> i64

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fn lerp_unclamped(from: i64, to: i64, factor: f32) -> i64

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impl Lerp for isize

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type Output = isize

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fn lerp_unclamped_precise(from: isize, to: isize, factor: f32) -> isize

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fn lerp_unclamped(from: isize, to: isize, factor: f32) -> isize

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impl Lerp for u8

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type Output = u8

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fn lerp_unclamped_precise(from: u8, to: u8, factor: f32) -> u8

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fn lerp_unclamped(from: u8, to: u8, factor: f32) -> u8

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impl Lerp for u16

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type Output = u16

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fn lerp_unclamped_precise(from: u16, to: u16, factor: f32) -> u16

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fn lerp_unclamped(from: u16, to: u16, factor: f32) -> u16

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impl Lerp for u32

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type Output = u32

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fn lerp_unclamped_precise(from: u32, to: u32, factor: f32) -> u32

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fn lerp_unclamped(from: u32, to: u32, factor: f32) -> u32

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impl Lerp for u64

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type Output = u64

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fn lerp_unclamped_precise(from: u64, to: u64, factor: f32) -> u64

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fn lerp_unclamped(from: u64, to: u64, factor: f32) -> u64

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impl Lerp for usize

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type Output = usize

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fn lerp_unclamped_precise(from: usize, to: usize, factor: f32) -> usize

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fn lerp_unclamped(from: usize, to: usize, factor: f32) -> usize

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impl Lerp for Cave

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type Output = Cave

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fn lerp_unclamped(from: Cave, to: Cave, factor: f32) -> <Cave as Lerp>::Output

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impl Lerp for Path

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type Output = Path

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fn lerp_unclamped(from: Path, to: Path, factor: f32) -> <Path as Lerp>::Output

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impl Lerp<f64> for f64

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type Output = f64

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fn lerp_unclamped_precise(from: f64, to: f64, factor: f64) -> f64

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fn lerp_unclamped(from: f64, to: f64, factor: f64) -> f64

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impl Lerp<f64> for i8

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type Output = i8

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fn lerp_unclamped_precise(from: i8, to: i8, factor: f64) -> i8

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fn lerp_unclamped(from: i8, to: i8, factor: f64) -> i8

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impl Lerp<f64> for i16

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type Output = i16

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fn lerp_unclamped_precise(from: i16, to: i16, factor: f64) -> i16

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fn lerp_unclamped(from: i16, to: i16, factor: f64) -> i16

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impl Lerp<f64> for i32

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type Output = i32

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fn lerp_unclamped_precise(from: i32, to: i32, factor: f64) -> i32

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fn lerp_unclamped(from: i32, to: i32, factor: f64) -> i32

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impl Lerp<f64> for i64

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type Output = i64

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fn lerp_unclamped_precise(from: i64, to: i64, factor: f64) -> i64

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fn lerp_unclamped(from: i64, to: i64, factor: f64) -> i64

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impl Lerp<f64> for isize

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type Output = isize

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fn lerp_unclamped_precise(from: isize, to: isize, factor: f64) -> isize

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fn lerp_unclamped(from: isize, to: isize, factor: f64) -> isize

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impl Lerp<f64> for u8

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type Output = u8

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fn lerp_unclamped_precise(from: u8, to: u8, factor: f64) -> u8

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fn lerp_unclamped(from: u8, to: u8, factor: f64) -> u8

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impl Lerp<f64> for u16

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type Output = u16

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fn lerp_unclamped_precise(from: u16, to: u16, factor: f64) -> u16

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fn lerp_unclamped(from: u16, to: u16, factor: f64) -> u16

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impl Lerp<f64> for u32

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type Output = u32

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fn lerp_unclamped_precise(from: u32, to: u32, factor: f64) -> u32

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fn lerp_unclamped(from: u32, to: u32, factor: f64) -> u32

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impl Lerp<f64> for u64

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type Output = u64

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fn lerp_unclamped_precise(from: u64, to: u64, factor: f64) -> u64

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fn lerp_unclamped(from: u64, to: u64, factor: f64) -> u64

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impl Lerp<f64> for usize

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type Output = usize

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fn lerp_unclamped_precise(from: usize, to: usize, factor: f64) -> usize

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fn lerp_unclamped(from: usize, to: usize, factor: f64) -> usize

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impl<'a> Lerp for &'a f32

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type Output = f32

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fn lerp_unclamped_precise(from: &'a f32, to: &'a f32, factor: f32) -> f32

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fn lerp_unclamped(from: &'a f32, to: &'a f32, factor: f32) -> f32

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impl<'a> Lerp for &'a i8

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type Output = i8

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fn lerp_unclamped_precise(from: &'a i8, to: &'a i8, factor: f32) -> i8

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fn lerp_unclamped(from: &'a i8, to: &'a i8, factor: f32) -> i8

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impl<'a> Lerp for &'a i16

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type Output = i16

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fn lerp_unclamped_precise(from: &'a i16, to: &'a i16, factor: f32) -> i16

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fn lerp_unclamped(from: &'a i16, to: &'a i16, factor: f32) -> i16

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impl<'a> Lerp for &'a i32

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type Output = i32

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fn lerp_unclamped_precise(from: &'a i32, to: &'a i32, factor: f32) -> i32

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fn lerp_unclamped(from: &'a i32, to: &'a i32, factor: f32) -> i32

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impl<'a> Lerp for &'a i64

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type Output = i64

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fn lerp_unclamped_precise(from: &'a i64, to: &'a i64, factor: f32) -> i64

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fn lerp_unclamped(from: &'a i64, to: &'a i64, factor: f32) -> i64

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impl<'a> Lerp for &'a isize

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type Output = isize

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fn lerp_unclamped_precise(from: &'a isize, to: &'a isize, factor: f32) -> isize

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fn lerp_unclamped(from: &'a isize, to: &'a isize, factor: f32) -> isize

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impl<'a> Lerp for &'a u8

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type Output = u8

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fn lerp_unclamped_precise(from: &'a u8, to: &'a u8, factor: f32) -> u8

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fn lerp_unclamped(from: &'a u8, to: &'a u8, factor: f32) -> u8

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impl<'a> Lerp for &'a u16

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type Output = u16

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fn lerp_unclamped_precise(from: &'a u16, to: &'a u16, factor: f32) -> u16

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fn lerp_unclamped(from: &'a u16, to: &'a u16, factor: f32) -> u16

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impl<'a> Lerp for &'a u32

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type Output = u32

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fn lerp_unclamped_precise(from: &'a u32, to: &'a u32, factor: f32) -> u32

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fn lerp_unclamped(from: &'a u32, to: &'a u32, factor: f32) -> u32

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impl<'a> Lerp for &'a u64

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type Output = u64

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fn lerp_unclamped_precise(from: &'a u64, to: &'a u64, factor: f32) -> u64

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fn lerp_unclamped(from: &'a u64, to: &'a u64, factor: f32) -> u64

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impl<'a> Lerp for &'a usize

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type Output = usize

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fn lerp_unclamped_precise(from: &'a usize, to: &'a usize, factor: f32) -> usize

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fn lerp_unclamped(from: &'a usize, to: &'a usize, factor: f32) -> usize

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impl<'a> Lerp<f64> for &'a f64

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type Output = f64

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fn lerp_unclamped_precise(from: &'a f64, to: &'a f64, factor: f64) -> f64

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fn lerp_unclamped(from: &'a f64, to: &'a f64, factor: f64) -> f64

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impl<'a> Lerp<f64> for &'a i8

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type Output = i8

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fn lerp_unclamped_precise(from: &'a i8, to: &'a i8, factor: f64) -> i8

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fn lerp_unclamped(from: &'a i8, to: &'a i8, factor: f64) -> i8

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impl<'a> Lerp<f64> for &'a i16

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type Output = i16

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fn lerp_unclamped_precise(from: &'a i16, to: &'a i16, factor: f64) -> i16

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fn lerp_unclamped(from: &'a i16, to: &'a i16, factor: f64) -> i16

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impl<'a> Lerp<f64> for &'a i32

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type Output = i32

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fn lerp_unclamped_precise(from: &'a i32, to: &'a i32, factor: f64) -> i32

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fn lerp_unclamped(from: &'a i32, to: &'a i32, factor: f64) -> i32

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impl<'a> Lerp<f64> for &'a i64

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type Output = i64

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fn lerp_unclamped_precise(from: &'a i64, to: &'a i64, factor: f64) -> i64

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fn lerp_unclamped(from: &'a i64, to: &'a i64, factor: f64) -> i64

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impl<'a> Lerp<f64> for &'a isize

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type Output = isize

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fn lerp_unclamped_precise(from: &'a isize, to: &'a isize, factor: f64) -> isize

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fn lerp_unclamped(from: &'a isize, to: &'a isize, factor: f64) -> isize

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impl<'a> Lerp<f64> for &'a u8

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type Output = u8

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fn lerp_unclamped_precise(from: &'a u8, to: &'a u8, factor: f64) -> u8

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fn lerp_unclamped(from: &'a u8, to: &'a u8, factor: f64) -> u8

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impl<'a> Lerp<f64> for &'a u16

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type Output = u16

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fn lerp_unclamped_precise(from: &'a u16, to: &'a u16, factor: f64) -> u16

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fn lerp_unclamped(from: &'a u16, to: &'a u16, factor: f64) -> u16

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impl<'a> Lerp<f64> for &'a u32

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type Output = u32

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fn lerp_unclamped_precise(from: &'a u32, to: &'a u32, factor: f64) -> u32

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fn lerp_unclamped(from: &'a u32, to: &'a u32, factor: f64) -> u32

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impl<'a> Lerp<f64> for &'a u64

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type Output = u64

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fn lerp_unclamped_precise(from: &'a u64, to: &'a u64, factor: f64) -> u64

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fn lerp_unclamped(from: &'a u64, to: &'a u64, factor: f64) -> u64

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impl<'a> Lerp<f64> for &'a usize

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type Output = usize

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fn lerp_unclamped_precise(from: &'a usize, to: &'a usize, factor: f64) -> usize

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fn lerp_unclamped(from: &'a usize, to: &'a usize, factor: f64) -> usize

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impl<'a, Factor> Lerp<Factor> for &'a ArthropodSkeleton
where Factor: Copy, Transform<f32, f32, f32>: Lerp<Factor, Output = Transform<f32, f32, f32>>,

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type Output = ArthropodSkeleton

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fn lerp_unclamped_precise( from: &'a ArthropodSkeleton, to: &'a ArthropodSkeleton, factor: Factor, ) -> <&'a ArthropodSkeleton as Lerp<Factor>>::Output

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fn lerp_unclamped( from: &'a ArthropodSkeleton, to: &'a ArthropodSkeleton, factor: Factor, ) -> <&'a ArthropodSkeleton as Lerp<Factor>>::Output

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impl<'a, Factor> Lerp<Factor> for &'a BipedLargeSkeleton
where Factor: Copy, Transform<f32, f32, f32>: Lerp<Factor, Output = Transform<f32, f32, f32>>,

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type Output = BipedLargeSkeleton

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fn lerp_unclamped_precise( from: &'a BipedLargeSkeleton, to: &'a BipedLargeSkeleton, factor: Factor, ) -> <&'a BipedLargeSkeleton as Lerp<Factor>>::Output

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fn lerp_unclamped( from: &'a BipedLargeSkeleton, to: &'a BipedLargeSkeleton, factor: Factor, ) -> <&'a BipedLargeSkeleton as Lerp<Factor>>::Output

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impl<'a, Factor> Lerp<Factor> for &'a BipedSmallSkeleton
where Factor: Copy, Transform<f32, f32, f32>: Lerp<Factor, Output = Transform<f32, f32, f32>>,

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type Output = BipedSmallSkeleton

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fn lerp_unclamped_precise( from: &'a BipedSmallSkeleton, to: &'a BipedSmallSkeleton, factor: Factor, ) -> <&'a BipedSmallSkeleton as Lerp<Factor>>::Output

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fn lerp_unclamped( from: &'a BipedSmallSkeleton, to: &'a BipedSmallSkeleton, factor: Factor, ) -> <&'a BipedSmallSkeleton as Lerp<Factor>>::Output

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impl<'a, Factor> Lerp<Factor> for &'a BirdLargeSkeleton
where Factor: Copy, Transform<f32, f32, f32>: Lerp<Factor, Output = Transform<f32, f32, f32>>,

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type Output = BirdLargeSkeleton

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fn lerp_unclamped_precise( from: &'a BirdLargeSkeleton, to: &'a BirdLargeSkeleton, factor: Factor, ) -> <&'a BirdLargeSkeleton as Lerp<Factor>>::Output

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fn lerp_unclamped( from: &'a BirdLargeSkeleton, to: &'a BirdLargeSkeleton, factor: Factor, ) -> <&'a BirdLargeSkeleton as Lerp<Factor>>::Output

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impl<'a, Factor> Lerp<Factor> for &'a BirdMediumSkeleton
where Factor: Copy, Transform<f32, f32, f32>: Lerp<Factor, Output = Transform<f32, f32, f32>>,

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type Output = BirdMediumSkeleton

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fn lerp_unclamped_precise( from: &'a BirdMediumSkeleton, to: &'a BirdMediumSkeleton, factor: Factor, ) -> <&'a BirdMediumSkeleton as Lerp<Factor>>::Output

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fn lerp_unclamped( from: &'a BirdMediumSkeleton, to: &'a BirdMediumSkeleton, factor: Factor, ) -> <&'a BirdMediumSkeleton as Lerp<Factor>>::Output

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impl<'a, Factor> Lerp<Factor> for &'a CharacterSkeleton
where Factor: Copy, Transform<f32, f32, f32>: Lerp<Factor, Output = Transform<f32, f32, f32>>,

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type Output = CharacterSkeleton

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fn lerp_unclamped_precise( from: &'a CharacterSkeleton, to: &'a CharacterSkeleton, factor: Factor, ) -> <&'a CharacterSkeleton as Lerp<Factor>>::Output

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fn lerp_unclamped( from: &'a CharacterSkeleton, to: &'a CharacterSkeleton, factor: Factor, ) -> <&'a CharacterSkeleton as Lerp<Factor>>::Output

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impl<'a, Factor> Lerp<Factor> for &'a CrustaceanSkeleton
where Factor: Copy, Transform<f32, f32, f32>: Lerp<Factor, Output = Transform<f32, f32, f32>>,

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type Output = CrustaceanSkeleton

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fn lerp_unclamped_precise( from: &'a CrustaceanSkeleton, to: &'a CrustaceanSkeleton, factor: Factor, ) -> <&'a CrustaceanSkeleton as Lerp<Factor>>::Output

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fn lerp_unclamped( from: &'a CrustaceanSkeleton, to: &'a CrustaceanSkeleton, factor: Factor, ) -> <&'a CrustaceanSkeleton as Lerp<Factor>>::Output

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impl<'a, Factor> Lerp<Factor> for &'a DragonSkeleton
where Factor: Copy, Transform<f32, f32, f32>: Lerp<Factor, Output = Transform<f32, f32, f32>>,

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type Output = DragonSkeleton

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fn lerp_unclamped_precise( from: &'a DragonSkeleton, to: &'a DragonSkeleton, factor: Factor, ) -> <&'a DragonSkeleton as Lerp<Factor>>::Output

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fn lerp_unclamped( from: &'a DragonSkeleton, to: &'a DragonSkeleton, factor: Factor, ) -> <&'a DragonSkeleton as Lerp<Factor>>::Output

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impl<'a, Factor> Lerp<Factor> for &'a FishMediumSkeleton
where Factor: Copy, Transform<f32, f32, f32>: Lerp<Factor, Output = Transform<f32, f32, f32>>,

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type Output = FishMediumSkeleton

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fn lerp_unclamped_precise( from: &'a FishMediumSkeleton, to: &'a FishMediumSkeleton, factor: Factor, ) -> <&'a FishMediumSkeleton as Lerp<Factor>>::Output

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fn lerp_unclamped( from: &'a FishMediumSkeleton, to: &'a FishMediumSkeleton, factor: Factor, ) -> <&'a FishMediumSkeleton as Lerp<Factor>>::Output

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impl<'a, Factor> Lerp<Factor> for &'a FishSmallSkeleton
where Factor: Copy, Transform<f32, f32, f32>: Lerp<Factor, Output = Transform<f32, f32, f32>>,

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type Output = FishSmallSkeleton

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fn lerp_unclamped_precise( from: &'a FishSmallSkeleton, to: &'a FishSmallSkeleton, factor: Factor, ) -> <&'a FishSmallSkeleton as Lerp<Factor>>::Output

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fn lerp_unclamped( from: &'a FishSmallSkeleton, to: &'a FishSmallSkeleton, factor: Factor, ) -> <&'a FishSmallSkeleton as Lerp<Factor>>::Output

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impl<'a, Factor> Lerp<Factor> for &'a FixtureSkeleton

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type Output = FixtureSkeleton

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fn lerp_unclamped( _from: &'a FixtureSkeleton, _to: &'a FixtureSkeleton, _factor: Factor, ) -> <&'a FixtureSkeleton as Lerp<Factor>>::Output

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fn lerp_unclamped_precise( _from: &'a FixtureSkeleton, _to: &'a FixtureSkeleton, _factor: Factor, ) -> <&'a FixtureSkeleton as Lerp<Factor>>::Output

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impl<'a, Factor> Lerp<Factor> for &'a GolemSkeleton
where Factor: Copy, Transform<f32, f32, f32>: Lerp<Factor, Output = Transform<f32, f32, f32>>,

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type Output = GolemSkeleton

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fn lerp_unclamped_precise( from: &'a GolemSkeleton, to: &'a GolemSkeleton, factor: Factor, ) -> <&'a GolemSkeleton as Lerp<Factor>>::Output

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fn lerp_unclamped( from: &'a GolemSkeleton, to: &'a GolemSkeleton, factor: Factor, ) -> <&'a GolemSkeleton as Lerp<Factor>>::Output

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impl<'a, Factor> Lerp<Factor> for &'a ItemDropSkeleton
where Factor: Copy, Transform<f32, f32, f32>: Lerp<Factor, Output = Transform<f32, f32, f32>>,

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type Output = ItemDropSkeleton

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fn lerp_unclamped_precise( from: &'a ItemDropSkeleton, to: &'a ItemDropSkeleton, factor: Factor, ) -> <&'a ItemDropSkeleton as Lerp<Factor>>::Output

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fn lerp_unclamped( from: &'a ItemDropSkeleton, to: &'a ItemDropSkeleton, factor: Factor, ) -> <&'a ItemDropSkeleton as Lerp<Factor>>::Output

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impl<'a, Factor> Lerp<Factor> for &'a ObjectSkeleton
where Factor: Copy, Transform<f32, f32, f32>: Lerp<Factor, Output = Transform<f32, f32, f32>>,

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type Output = ObjectSkeleton

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fn lerp_unclamped_precise( from: &'a ObjectSkeleton, to: &'a ObjectSkeleton, factor: Factor, ) -> <&'a ObjectSkeleton as Lerp<Factor>>::Output

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fn lerp_unclamped( from: &'a ObjectSkeleton, to: &'a ObjectSkeleton, factor: Factor, ) -> <&'a ObjectSkeleton as Lerp<Factor>>::Output

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impl<'a, Factor> Lerp<Factor> for &'a PluginSkeleton
where Factor: Copy, Transform<f32, f32, f32>: Lerp<Factor, Output = Transform<f32, f32, f32>>,

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type Output = PluginSkeleton

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fn lerp_unclamped_precise( from: &'a PluginSkeleton, to: &'a PluginSkeleton, factor: Factor, ) -> <&'a PluginSkeleton as Lerp<Factor>>::Output

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fn lerp_unclamped( from: &'a PluginSkeleton, to: &'a PluginSkeleton, factor: Factor, ) -> <&'a PluginSkeleton as Lerp<Factor>>::Output

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impl<'a, Factor> Lerp<Factor> for &'a QuadrupedLowSkeleton
where Factor: Copy, Transform<f32, f32, f32>: Lerp<Factor, Output = Transform<f32, f32, f32>>,

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impl<'a, Factor> Lerp<Factor> for &'a QuadrupedMediumSkeleton
where Factor: Copy, Transform<f32, f32, f32>: Lerp<Factor, Output = Transform<f32, f32, f32>>,

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impl<'a, Factor> Lerp<Factor> for &'a QuadrupedSmallSkeleton
where Factor: Copy, Transform<f32, f32, f32>: Lerp<Factor, Output = Transform<f32, f32, f32>>,

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impl<'a, Factor> Lerp<Factor> for &'a ShipSkeleton
where Factor: Copy, Transform<f32, f32, f32>: Lerp<Factor, Output = Transform<f32, f32, f32>>,

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type Output = ShipSkeleton

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fn lerp_unclamped_precise( from: &'a ShipSkeleton, to: &'a ShipSkeleton, factor: Factor, ) -> <&'a ShipSkeleton as Lerp<Factor>>::Output

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fn lerp_unclamped( from: &'a ShipSkeleton, to: &'a ShipSkeleton, factor: Factor, ) -> <&'a ShipSkeleton as Lerp<Factor>>::Output

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impl<'a, Factor> Lerp<Factor> for &'a TheropodSkeleton
where Factor: Copy, Transform<f32, f32, f32>: Lerp<Factor, Output = Transform<f32, f32, f32>>,

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type Output = TheropodSkeleton

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fn lerp_unclamped_precise( from: &'a TheropodSkeleton, to: &'a TheropodSkeleton, factor: Factor, ) -> <&'a TheropodSkeleton as Lerp<Factor>>::Output

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fn lerp_unclamped( from: &'a TheropodSkeleton, to: &'a TheropodSkeleton, factor: Factor, ) -> <&'a TheropodSkeleton as Lerp<Factor>>::Output

Implementors§

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impl<'a, P, O, S, Factor> Lerp<Factor> for &'a vek::transform::repr_c::Transform<P, O, S>
where Factor: Copy + Into<O>, &'a P: Lerp<Factor, Output = P>, &'a S: Lerp<Factor, Output = S>, O: Lerp<O, Output = O> + Real<Output = O> + Add,

LERP on a Transform is defined as LERP-ing between the positions and scales, and performing SLERP between the orientations.

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type Output = Transform<P, O, S>

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impl<'a, P, O, S, Factor> Lerp<Factor> for &'a vek::transform::repr_simd::Transform<P, O, S>
where Factor: Copy + Into<O>, &'a P: Lerp<Factor, Output = P>, &'a S: Lerp<Factor, Output = S>, O: Lerp<O, Output = O> + Real<Output = O> + Add,

LERP on a Transform is defined as LERP-ing between the positions and scales, and performing SLERP between the orientations.

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type Output = Transform<P, O, S>

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impl<'a, T, Factor> Lerp<Factor> for &'a vek::quaternion::repr_c::Quaternion<T>
where T: Lerp<Factor, Output = T> + Add<Output = T> + Real, Factor: Copy,

The Lerp implementation for quaternion is the “Normalized LERP”.

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impl<'a, T, Factor> Lerp<Factor> for &'a vek::quaternion::repr_simd::Quaternion<T>
where T: Lerp<Factor, Output = T> + Add<Output = T> + Real, Factor: Copy,

The Lerp implementation for quaternion is the “Normalized LERP”.

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impl<'a, T, Factor> Lerp<Factor> for &'a vek::vec::repr_c::extent2::Extent2<T>
where &'a T: Lerp<Factor, Output = T>, Factor: Copy,

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type Output = Extent2<T>

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impl<'a, T, Factor> Lerp<Factor> for &'a vek::vec::repr_c::extent3::Extent3<T>
where &'a T: Lerp<Factor, Output = T>, Factor: Copy,

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type Output = Extent3<T>

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impl<'a, T, Factor> Lerp<Factor> for &'a vek::vec::repr_c::rgb::Rgb<T>
where &'a T: Lerp<Factor, Output = T>, Factor: Copy,

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type Output = Rgb<T>

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impl<'a, T, Factor> Lerp<Factor> for &'a vek::vec::repr_c::rgba::Rgba<T>
where &'a T: Lerp<Factor, Output = T>, Factor: Copy,

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type Output = Rgba<T>

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impl<'a, T, Factor> Lerp<Factor> for &'a vek::vec::repr_c::vec2::Vec2<T>
where &'a T: Lerp<Factor, Output = T>, Factor: Copy,

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type Output = Vec2<T>

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impl<'a, T, Factor> Lerp<Factor> for &'a vek::vec::repr_c::vec3::Vec3<T>
where &'a T: Lerp<Factor, Output = T>, Factor: Copy,

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type Output = Vec3<T>

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impl<'a, T, Factor> Lerp<Factor> for &'a vek::vec::repr_c::vec4::Vec4<T>
where &'a T: Lerp<Factor, Output = T>, Factor: Copy,

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type Output = Vec4<T>

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impl<'a, T, Factor> Lerp<Factor> for &'a veloren_voxygen::scene::math::Extent2<T>
where &'a T: Lerp<Factor, Output = T>, Factor: Copy,

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type Output = Extent2<T>

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impl<'a, T, Factor> Lerp<Factor> for &'a veloren_voxygen::scene::math::Extent3<T>
where &'a T: Lerp<Factor, Output = T>, Factor: Copy,

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type Output = Extent3<T>

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impl<'a, T, Factor> Lerp<Factor> for &'a veloren_voxygen::scene::math::Rgb<T>
where &'a T: Lerp<Factor, Output = T>, Factor: Copy,

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type Output = Rgb<T>

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impl<'a, T, Factor> Lerp<Factor> for &'a veloren_voxygen::scene::math::Rgba<T>
where &'a T: Lerp<Factor, Output = T>, Factor: Copy,

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type Output = Rgba<T>

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impl<'a, T, Factor> Lerp<Factor> for &'a veloren_voxygen::scene::math::Vec2<T>
where &'a T: Lerp<Factor, Output = T>, Factor: Copy,

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type Output = Vec2<T>

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impl<'a, T, Factor> Lerp<Factor> for &'a veloren_voxygen::scene::math::Vec3<T>
where &'a T: Lerp<Factor, Output = T>, Factor: Copy,

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type Output = Vec3<T>

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impl<'a, T, Factor> Lerp<Factor> for &'a veloren_voxygen::scene::math::Vec4<T>
where &'a T: Lerp<Factor, Output = T>, Factor: Copy,

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type Output = Vec4<T>

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impl<P, O, S, Factor> Lerp<Factor> for vek::transform::repr_c::Transform<P, O, S>
where Factor: Copy + Into<O>, P: Lerp<Factor, Output = P>, S: Lerp<Factor, Output = S>, O: Lerp<O, Output = O> + Real<Output = O> + Add,

LERP on a Transform is defined as LERP-ing between the positions and scales, and performing SLERP between the orientations.

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type Output = Transform<P, O, S>

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impl<P, O, S, Factor> Lerp<Factor> for vek::transform::repr_simd::Transform<P, O, S>
where Factor: Copy + Into<O>, P: Lerp<Factor, Output = P>, S: Lerp<Factor, Output = S>, O: Lerp<O, Output = O> + Real<Output = O> + Add,

LERP on a Transform is defined as LERP-ing between the positions and scales, and performing SLERP between the orientations.

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type Output = Transform<P, O, S>

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impl<T, Factor> Lerp<Factor> for vek::quaternion::repr_c::Quaternion<T>
where T: Lerp<Factor, Output = T> + Add<Output = T> + Real, Factor: Copy,

The Lerp implementation for quaternion is the “Normalized LERP”.

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impl<T, Factor> Lerp<Factor> for vek::quaternion::repr_simd::Quaternion<T>
where T: Lerp<Factor, Output = T> + Add<Output = T> + Real, Factor: Copy,

The Lerp implementation for quaternion is the “Normalized LERP”.

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impl<T, Factor> Lerp<Factor> for vek::vec::repr_c::extent2::Extent2<T>
where T: Lerp<Factor, Output = T>, Factor: Copy,

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type Output = Extent2<T>

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impl<T, Factor> Lerp<Factor> for vek::vec::repr_c::extent3::Extent3<T>
where T: Lerp<Factor, Output = T>, Factor: Copy,

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type Output = Extent3<T>

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impl<T, Factor> Lerp<Factor> for vek::vec::repr_c::rgb::Rgb<T>
where T: Lerp<Factor, Output = T>, Factor: Copy,

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type Output = Rgb<T>

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impl<T, Factor> Lerp<Factor> for vek::vec::repr_c::rgba::Rgba<T>
where T: Lerp<Factor, Output = T>, Factor: Copy,

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type Output = Rgba<T>

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impl<T, Factor> Lerp<Factor> for vek::vec::repr_c::vec2::Vec2<T>
where T: Lerp<Factor, Output = T>, Factor: Copy,

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type Output = Vec2<T>

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impl<T, Factor> Lerp<Factor> for vek::vec::repr_c::vec3::Vec3<T>
where T: Lerp<Factor, Output = T>, Factor: Copy,

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type Output = Vec3<T>

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impl<T, Factor> Lerp<Factor> for vek::vec::repr_c::vec4::Vec4<T>
where T: Lerp<Factor, Output = T>, Factor: Copy,

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type Output = Vec4<T>

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impl<T, Factor> Lerp<Factor> for veloren_voxygen::scene::math::Extent2<T>
where T: Lerp<Factor, Output = T>, Factor: Copy,

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type Output = Extent2<T>

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impl<T, Factor> Lerp<Factor> for veloren_voxygen::scene::math::Extent3<T>
where T: Lerp<Factor, Output = T>, Factor: Copy,

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type Output = Extent3<T>

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impl<T, Factor> Lerp<Factor> for veloren_voxygen::scene::math::Rgb<T>
where T: Lerp<Factor, Output = T>, Factor: Copy,

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type Output = Rgb<T>

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impl<T, Factor> Lerp<Factor> for veloren_voxygen::scene::math::Rgba<T>
where T: Lerp<Factor, Output = T>, Factor: Copy,

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type Output = Rgba<T>

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impl<T, Factor> Lerp<Factor> for veloren_voxygen::scene::math::Vec2<T>
where T: Lerp<Factor, Output = T>, Factor: Copy,

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type Output = Vec2<T>

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impl<T, Factor> Lerp<Factor> for veloren_voxygen::scene::math::Vec3<T>
where T: Lerp<Factor, Output = T>, Factor: Copy,

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type Output = Vec3<T>

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impl<T, Factor> Lerp<Factor> for veloren_voxygen::scene::math::Vec4<T>
where T: Lerp<Factor, Output = T>, Factor: Copy,

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type Output = Vec4<T>